Are we game yet? – A guide to the Rust game development ecosystem
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Re: Are we game yet? – A guide to the Rust game development ecosystem
#2Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#3It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
Inside Rust at Embark: https://medium.com/embarkstudios/inside-rust-at-embark-b82c0...
Re: Are we game yet? – A guide to the Rust game development ecosystem
#4It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M
Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
Re: Are we game yet? – A guide to the Rust game development ecosystem
#5It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
Also: https://prev.rust-lang.org/pdfs/Rust-Chucklefish-Whitepaper....
Re: Are we game yet? – A guide to the Rust game development ecosystem
#6Maybe the last updated status could be brought to the arewegameyet page?
Re: Are we game yet? – A guide to the Rust game development ecosystem
#7For example, if I were to write a library (e.g. a physics engine) in Rust, how easy is it for game developers to incorporate it into their C++ games? Would they need to set up a separate Rust toolchain alongside their existing C++ one? It seems it would be much harder to for them to include my library compared to a competing one that’s written in C++ - especially if the competing library is available as a single header file.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#8It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
I just recently came across these two videos. Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
Talk is cheap, SAD!
Re: Are we game yet? – A guide to the Rust game development ecosystem
#9I assume most game development (or, at least, game engine development) is still in C++? How easy would it be to start moving parts of it to Rust? For example, if I were to write a library (e.g. a physics engine) in Rust, how easy is it for game developers to incorporate it into their C++ games? Would they need to set up a separate Rust toolchain alongside their existing C++ one? It seems it would be much harder to fo…
Re: Are we game yet? – A guide to the Rust game development ecosystem
#10I assume most game development (or, at least, game engine development) is still in C++? How easy would it be to start moving parts of it to Rust? For example, if I were to write a library (e.g. a physics engine) in Rust, how easy is it for game developers to incorporate it into their C++ games? Would they need to set up a separate Rust toolchain alongside their existing C++ one? It seems it would be much harder to fo…