Haxe 4.2
31–40 of 105 posts
Re: Haxe 4.2
#32Re: Haxe 4.2
#33I remember thinking that this was a MUCH better language than AS3 for Flash & Flex development. Now, 10 years later, I'm honestly surprised that it still exists and is being maintained. I'm curious how popular it is at this point? Is there a big benefit over something like Typescript now?
Re: Haxe 4.2
#34Does anyone have any real world experiences with Haxe? I've been hearing about it for years and generally thought "wow, that's neat!" but that's been it. Does it actually achieve what it aims for?
Re: Haxe 4.2
#35Does anyone have any real world experiences with Haxe? I've been hearing about it for years and generally thought "wow, that's neat!" but that's been it. Does it actually achieve what it aims for?
I don't know about your latter question but the devs who made the game Dead Cells used Haxe for it.
Re: Haxe 4.2
#36But this... actually looks pretty neat!
Re: Haxe 4.2
#37Does anyone have any real world experiences with Haxe? I've been hearing about it for years and generally thought "wow, that's neat!" but that's been it. Does it actually achieve what it aims for?
It’s been used to make a number of popular games - Dead Cells and Northgard come to mind, and I think there is a decent number more.
Re: Haxe 4.2
#38Can someone explain me how debugging such a language works with so many cross-compilation targets? What if I want to set a breakpoint somewhere in the code, a) what changes depending on the target (compiled code, interpreter, vm) b) how debug adapters should work with all that zoo? Or maybe there are no? Or maybe a major question: how do you write a complicitaed piece of software in a "different" language with poor t…
For 5 of the targets, debugging directly within the Haxe sources is supported with different VSCode debug adapters (well, JS just uses source maps). If your code is written in a target-agnostic way, you can even switch to a different target with better debugging support temporarily. https://github.com/vshaxe/vshaxe/wiki/Debugging Other than that, if really you need to debug some target-specific issue on a target with…
Re: Haxe 4.2
#39Does anyone have any real world experiences with Haxe? I've been hearing about it for years and generally thought "wow, that's neat!" but that's been it. Does it actually achieve what it aims for?
I'm also migrating the website (currently Python) over to it -- I can share data type declarations between server and client-side code, which give me compile-time guarantees that my api calls and return values are not malformed.
Re: Haxe 4.2
#40Earlier quoted context omitted.
For 5 of the targets, debugging directly within the Haxe sources is supported with different VSCode debug adapters (well, JS just uses source maps). If your code is written in a target-agnostic way, you can even switch to a different target with better debugging support temporarily. https://github.com/vshaxe/vshaxe/wiki/Debugging Other than that, if really you need to debug some target-specific issue on a target with…
oh, I see, thanks! Since I assume you're one of the devs, can you pinpoint also to a direct AST evaluator implementation? Either the obsolete --interp or the new "Eval" interpeter engine :)
https://github.com/HaxeFoundation/haxe/tree/development/src/...