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HyperRogue: A puzzle roguelike in a non-Euclidean world

roguetemple.com

31–38 of 38 posts

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#31
I love games with borked, surreal geometry like Antichamber and Manifold Garden. It's sad "noneuclidean" is the name given to the burgeoning genre of "games with geometry divorced from reality" even when which isn't helped because a certain man with a cat named after a racial slur dropped the word without knowing what it means in one of his works deriding religion.

Still, actual non-euclidean geometry such as HyperRogue and Hyperbolica (the latter of which I'm desperately waiting for) are a treat. CodeParade's videos explaining it are enlightening, since he actually cares to carefully explain the math and not just show pretty visuals nor explain in a dense, esoteric manner.

On the subject, have a hyperbolic maze: http://www.madore.org/~david/math/hyperbolic-maze.html

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#33

I'm curious, how would you store data about the maps of these worlds? Is there a certain format that's needed? I imagine it couldn't just be a 2D array, or if so, it would need to be a lot larger than a normal map and you wouldn't check all cells.

The data storage structure are explained here: http://roguetemple.com/z/hyper/dev.php And algorithms for the procedural generation are indeed quite challenging (as you noticed, you cannot just work on all 10^7000 cells).

Awesome, thanks for the link.

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#34
post #10

There’s another game being developed in a semi-3D hyperbolic geometry called Hyperbolica. The dev makes some fantastic videos [1]. [1] https://youtu.be/yY9GAyJtuJ0

I'm at a standing desk on a balance board and I had to get off. I got disorientated and nauseous just watching that. I can't even imagine spherical geometry with VR.

As much as I enjoy excursions in hyperbolic spaces, I also find it causes awful motion sickness. Even in 2D, it can be a bit much.

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#35
post #13

Bought and played. It’s ok. Monument Valley still remains my most favorite.

Where did you purchase HyperRouge from? I thought it was open source and available.

There is a free software version of HyperRogue, and also a paid version e.g. from Steam. The Steam version has some minor features that the free version does not have (leaderboards, Strange Challenge, etc.).

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#36
post #10

Earlier quoted context omitted.

I'm at a standing desk on a balance board and I had to get off. I got disorientated and nauseous just watching that. I can't even imagine spherical geometry with VR.

As much as I enjoy excursions in hyperbolic spaces, I also find it causes awful motion sickness. Even in 2D, it can be a bit much.

How much have you played? It seems you need to get used to it -- for me it caused motion sickness initially, but after getting used to it (which did not require much playing in my case), not anymore (except with experimenting with new graphical settings). I still get motion sickness in Euclidean 3D games. Changing the options could help too.

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#37
post #10

There’s another game being developed in a semi-3D hyperbolic geometry called Hyperbolica. The dev makes some fantastic videos [1]. [1] https://youtu.be/yY9GAyJtuJ0

I'm at a standing desk on a balance board and I had to get off. I got disorientated and nauseous just watching that. I can't even imagine spherical geometry with VR.

Well, if we see an object with our eye, we know that it is on a particular line. When the brain sees the object with two eyes, it knows that the object is where the two lines cross.

As long as they cross in front of the eyes. If they cross in the back, the math works, but the brain is not trained for it.

In spherical geometry that happens -- you see things which are just behind you, but the brain has problems interpreting that.

Simulating binocular vision is not the only approach though -- you can use a perspective where the objects appear at the correct distances, some non-Euclidean VR games do this.

Re: HyperRogue: A puzzle roguelike in a non-Euclidean world

#38

Earlier quoted context omitted.

As much as I enjoy excursions in hyperbolic spaces, I also find it causes awful motion sickness. Even in 2D, it can be a bit much.

How much have you played? It seems you need to get used to it -- for me it caused motion sickness initially, but after getting used to it (which did not require much playing in my case), not anymore (except with experimenting with new graphical settings). I still get motion sickness in Euclidean 3D games. Changing the options could help too.

I expect that's true. I got very strong motion sickness with VR, but after dedicating a few hours to it I can do low-motion games fine.

Mostly I've managed to make myself slightly ill with my own experiments in rendering motion in hyperbolic space, so I haven't spent too long in HyperRogue.

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