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CD Projekt Red has been subject to a cyber attack and ransom demand

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Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#201

Earlier quoted context omitted.

They absolutely support their practices by doing business with them. Not only did they list their game for sale on their store, they took their money (earned via those business practices) to give them the exclusive right to sell the game on their store for a period of time. This has the goal of driving even more customers to Epic. They don’t do these deals out of benevolence.

Have you bought a Nestle product? Is so you support child slavery. By your logic: > You absolutely support their practices by doing business with them. Life is not black and white.

This seems like a pretty cut and dry example though. It’s a direct financial relationship where Epic profits off of Supergiants games. That money is support. It allows Epic to propagate their views and business model.

Whether or not you choose to adapt your purchasing decisions based on this knowledge is a separate question of your ethics and other factors.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#202
post #189

Earlier quoted context omitted.

They absolutely support their practices by doing business with them. Not only did they list their game for sale on their store, they took their money (earned via those business practices) to give them the exclusive right to sell the game on their store for a period of time. This has the goal of driving even more customers to Epic. They don’t do these deals out of benevolence.

By this logic, should we avoid any game that uses Unreal Engine?

You should discourage the use of Unreal Engine and avoid it wherever possible if you believe that Epic is an unethical company, of course.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#203
post #166
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions.

There are lots of different gaming communities of varying qualities (and toxicity levels). You paint with a broad brush, but this is understandable when the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms. The forum age was better, forums being run by people who cared about quality of discourse on their platforms. And they still exist, here and there.

ETA: Twitter and Reddit and Youtube are the social media platforms I mean. People also let their blog comments turn into free-for-alls. But doesn't a subreddit Reddit count a forum? Kinda. It's not really _run_ by its admins, like a proper independent forum.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#204

Ironic

Please explain how a company being hacked is ironic?

Others have already answered you but, they've just released a game called Cyberpunk 2077 and the main and side missions frequently have you breaking into corporations and engaging in digital espionage - hacking.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#205
post #58

Earlier quoted context omitted.

Please explain how a company being hacked is ironic?

The game itself looks like it was hacked already. Some of the filler assets are CDPR internal documents, there are many obvious typos (vending machines with „devilery” instead of „delivery”, „nigth city” on the border crossing). Plus stories found in the shards - allusions to Q&A processes in games/software projects, rebellion in space against mandatory crunch…

Oh wow, I haven't found any shards about crunch (I don't think...) but I did find one with placeholder text. https://twitter.com/SwitchOpWibby/status/1344823065893457921

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#206

Sucks. I liked cyberpunk, if only because of the story. I like games with decent - excellent stories. Sure, I wish cyberpunk could’ve been even better but it was enjoyable. It’s hard to find games with good stories and lore nowadays, I think.

Is it though? Out of the top of my head: pillars of eternity, divinity original sin 1/2, what remains of Edith finch, firewatch...

While those games (and many others) do have excellent stories, where Cyberpunk shines for me is less in the actual storyline(s) but rather in how emotionally invested I became in the characters.

The situations they were in was less interesting to me. Like, the main story itself is mediocre at best. Many of the side stories are good, but not amazing. What is absolutely top notch, though, is the characters: their personalities, how they're portrayed, their actors (voice and animation) etc. They are likable, believable and I got emotionally invested in them more than for many games with otherwise better stories.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#207
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

The most addictive games are not the ones we think about. My friends are into "competitive" gaming, games like CSGO, Dota2. These developers barely bring any content to their games and it amazes me how much profit they make for less work compared to AAA studios releasing blockbusters like RDR2. If your game is not competitive, microtransaction-ready, not a sandbox with procedural, generative stuff, the chances are th…

> for less work compared to AAA studios releasing blockbusters like RDR2

That's a pretty wild statement. Dota 2 is one of the most supported games out there with giant patches coming multiple times per year. Perhaps only World of Warcraft can claim to be better supported. Games like RDR2 are build-and-forget. They get no long term support.

Additionally there is the difference between playing a game to experience some story (like RDR2) and playing a game because it is challenging and fun (Dota 2). These story based games like RDR2 can be great experiences in short bursts (up to a 100 hours tops), but are incredibly boring for someone who plays 4+ hours per day and puts thousands of hours into a specific game. It's like playing tic-tac-toe when you're a chess grandmaster. Mind numbingly boring.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#208

Earlier quoted context omitted.

>Not because they tried to lure me in with skinner boxes, keep me in with time-gating, and monetize me with microtransactions. I'm familiar with all of these except for "time-gating." What is it?

I'm not sure if this is the correct industry term, but 'wongarsu used it and explained it here[0], so I just picked it up. Basically, it's forcing you to wait hours to do the next step in the game - so that you'll start scheduling your day around the game. -- [0] - https://news.ycombinator.com/item?id=26076702

Time gating is basically any kind of mechanic that requires real-world time to pass before progression can happen.

Mobile games use time gating for "lives" or "energy" or something so you can only play so much then you have to wait. Then they try and get you to spend real money to circumvent the time gate.

MMOs use time gating to slow player progression, with mechanics where you can only earn certain rewards once per day or once per week or something. It slows players becoming too powerful too quickly, or from completing their collections too quickly or from grinding the new rare drop in the first week.

This type of stuff is even creeping into other types of games, unfortunately. Especially with every game nowadays being an online game, even the single player ones.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#209
post #98
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

PC games were build to be addictive already years ago. For all the complains about mobile gaming, every single addicted gamer I knew or heard about was playing online games on console or on PC. I know it was not your main point, but it is ridiculous how gaming culture constantly blames mobile, but the actual addictive issue happen with games like WoW or LoL.

Way before that. The dangers of "just one more turn" addiction were already well known even with games like SimCity and Civilization. The benefits to the game maker were less obvious, but still very real. As evidence, consider the fact that those franchises are still making money even after this long.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#210
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

My first jobs in the industry were for games companies (in the late 90s). After about 5 years I decided that there is better money and less stress for engineers to be found in what I would then considered 'boring ass software'.

Now I enjoy playing games and reading blog posts about their engineering techniques. But I won't regret working mostly 40h weeks with vacation I can actually take and not thinking I'm going to get laid off every time I ship a project.

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