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CD Projekt Red has been subject to a cyber attack and ransom demand

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181–190 of 252 posts

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#181

While certainly not as easy as it sounds, but maybe CDPR should just put the source code (of the released) games online and accept contributions.

Man, the potential. It could turn into such a massive game if people were given the ability to contribute directly.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#182
post #141

Earlier quoted context omitted.

> requiring less attention span How ? Competitive gaming requires intense uninterrupted focus for 30 min to 1 h periods (which is what got me out of it).

Competitive games and Competitive gaming is not the same thing though. You can play competitive games without being a Competitive Gamer.

You literally cant - you get banned for leaving the game before the match is finished.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#183
post #62

Earlier quoted context omitted.

I find it disturbing to see how sour gaming has turned. If you would've asked me 15 years ago I would never have been able to imagine this outcome. It's befitting of the economic extremism and pessimistic zeitgeist of our time :( Hope there'll be a corrective force to this sometime soon before gaming turns entirely into a soulless commercialized husk. For all the talk there is about CP2077 superficial mistakes there'…

There are indie developers who are making games that aren't the corporate monstrosities you speak of, some mentioned elsewhere in comments. The problem is there's a lot of cruft too, and the advertising budgets of the good devs are small if existing at all. I wish there was a boardgamegeek equivalent for indie games to help with the discoverability problem.

[deleted]

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#184

I know this is completely unrelated to the discussion but why is this not a blog post on their actual blog ( https://en.cdprojektred.com/news/ ) instead of a print screen of a bunch of text?

Screenshot of some text because Twitter has a word limit, but you can easily attach as big an image as you want. In this case a picture is worth a thousand words.

Not hosting on their blog because they just need to disclose this breach so it is public information for stock exchange and legal purposes.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#185
post #62
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

I find it disturbing to see how sour gaming has turned. If you would've asked me 15 years ago I would never have been able to imagine this outcome. It's befitting of the economic extremism and pessimistic zeitgeist of our time :( Hope there'll be a corrective force to this sometime soon before gaming turns entirely into a soulless commercialized husk. For all the talk there is about CP2077 superficial mistakes there'…

I could believe it 15 years ago- the EA spouse post is from 2004.

Games has been an exploitative industry for a long time. Though the dynamic between gamers and developers has worsened, the dynamic between employers and employees has been shit for a long time, because nerds love games and so there is always someone to take your place if you don’t like how you’re being treated. I’ll never understand why people put themselves through it, the resulting games aren’t even close to being worth it. You don’t even get rich for it.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#186
These hackers are clearly are a misguided bunch. CDPR is the only major studio that doesn't enforce copy protection on their games. The CEO spoke about this multiple times and that's gotten them a lot of goodwill in the gaming community.

The fact that some gamers and these hackers are angry that "a software company isn't immune to software bugs" is a testament to a) their lack of maturity and b) a sign of the times.

I hope CDPR pulls through and gets past this.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#187

Earlier quoted context omitted.

I waited and got it on steam. You can't blame them for taking time exclusive money, they are a business afterall. And its not like they support their practices.

They absolutely support their practices by doing business with them. Not only did they list their game for sale on their store, they took their money (earned via those business practices) to give them the exclusive right to sell the game on their store for a period of time. This has the goal of driving even more customers to Epic. They don’t do these deals out of benevolence.

Have you bought a Nestle product? Is so you support child slavery.

By your logic:

> You absolutely support their practices by doing business with them.

Life is not black and white.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#188

I know it’s unethical, but I’m kinda excited for the source release. When was the last time we saw the source for a AAA game?

You'll probably be quite disappointed, because it's most likely the same mess as any other multi-million-line codebase ;) IMHO frame rendering analyses like this: http://www.adriancourreges.com/projects/ ...or working through GDC presentations, blog posts and whitepapers from those companies is more helpful to understand their technology. (edit: better link)

As the old saying goes, the game or application is like a swan swimming gracefully on the water. If you were to take a look underneath into the source code you would see it furiously paddling in an ugly manner.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#189

Earlier quoted context omitted.

I waited and got it on steam. You can't blame them for taking time exclusive money, they are a business afterall. And its not like they support their practices.

They absolutely support their practices by doing business with them. Not only did they list their game for sale on their store, they took their money (earned via those business practices) to give them the exclusive right to sell the game on their store for a period of time. This has the goal of driving even more customers to Epic. They don’t do these deals out of benevolence.

By this logic, should we avoid any game that uses Unreal Engine?

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#190

Earlier quoted context omitted.

I think a tell-tale feature of manipulative games is Farmville-style time-gating. They structure their progress around meaningless actions like clicking upgrade buttons, but you can only press that button every couple hours. So playing optimally isn't so much about strategy or skill, but more about incorporating the game into your daily routine. The intent is of course to form a habit, so that players habitually play…

Why is this kind of manipulation bad but RNG-gated content, such as in most roguelikes, which are loved by lots of people, not bad? These value judgements are always arbitrary and hiding the biases of the speaker. You, personally, don't like time-gated content. That's fine. But it's another thing entirely to say that because you don't like it it's morally wrong. Tons of people have no problem with it and in fact enjo…

It depends on the rogue-like. I first noticed this addictive quality in the original Diablo. Once I took a couple psych 101 courses, it became pretty clear that Diablo was addicting because of the random loot drops. In other words, they were a variable interval schedule of reinforcement. You don't know when you next good loot drop is going to be, so keep playing indefinitely. (In this sense, this system is identical to a slot machine) Diablo was the first game that I truly "lost hours" to. It's not as if I didn't play other games for long periods of time, none had ever dilated my time or put me in a haze before Diablo. The next game to do this (for me) was Diablo II, then much later, Borderlands.

I've seen a lot of people struggle with this concept over the years. so I want to clarify a few things:

- People equivocate the word "addicting." That is, they switch between two meanings: "specific behavioral addiction, as defined by a schedule of reinforcement," vs. "something I enjoy a lot of an spend a lot of time doing."

- I've also seen people confuse any kind of reward in a video game (eg: beating a boss, winning in multiplayer, obtaining a high score, etc.) as being "addicting" and equivalent to various skinner box techniques noted above. (schedules of reinforcement, time gating, etc.) The problem is of course, that these things are not equivalent at all. Someone addicted to Space Invaders high scores is very much not the same as someone who threw their life away to play World of Warcraft.

- Not all games that have loot drops should be considered addicting in this sense. I would say that in hindsight, this is pretty clear. Diablo II is very addicting, but look at the forums, and check out some gameplay videos. No one is highlighting the gameplay, or boss fights, or music, or setting. They're all talking about loot drops. Whatever the developer's original intent, the gameplay of Diablo II is loot drops. Compare this with something like Dark Souls. Yes, there is loot in this game, and enemies do drop it. But except for a few achievement hunters, no one is talking about all their time spent grinding in Dark Souls. Really, the core of Dark Souls' gameplay revolves around overcoming the various challenges presented to the player.

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