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Terraria on Stadia cancelled after developer's Google account gets locked

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Re: Terraria on Stadia cancelled after developer's Google account gets locked

#891

Earlier quoted context omitted.

Their new slogan is hilarious. It's not even one slogan, it's three: * Respect the user * Respect the opportunity * Respect each other The first one is obviously a joke, because nothing says "respect the user" like canceling a beloved service with millions of users, or "updating" the product while losing half the features. The last one makes you wonder why they had to put it into a slogan. Isn't it the baseline expec…

A good slogan should have an inverse that is also a plausible slogan. E.g. "move fast and break things." Neither Google's new nor its old slogans are good according to this criterion.

> A good slogan should have an inverse that is also a plausible slogan.

Citation needed. This seems like an arbitrary criterion to me.

"Do not be evil" was a good slogan.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#892
post #730

Earlier quoted context omitted.

I don't think it's impossible that streamed games will find a market, but I think there are several hurdles that (unsurprisingly) weren't apparent to a company with no experience in the industry: 1) PC gamers tend to revel in owning (building, customizing, optimizing) their hardware; not just because it lets them play the games they want to play, but even for its own sake. RGB arrays, overclocking, custom case builds…

One quick nitpick: The latency in streaming isn't as bad as you'd think Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen. So there's plenty of room to redesign things to work around that latency in a lot of games (This obviously doesn't apply to high-end play on twitch shooters or fighting games though, those are pretty much screwed when it comes to streaming)

At 30 fps a 200ms lag would be over 6 frames of delay between input and the action happening on screen. Can you point to any examples of AAA games that actually have this much input lag?

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#893
post #477

Google uses non-human automation to make some decisions, including banning accounts. As others have mentioned, this is not unreasonable as long as there is a reasonable (in terms of time and effort) path to disputing a ban - i.e., speaking to a human about the issue. But Google (and Facebook, and probably some other companies) don't have reasonable processes for disputing or resolving these situations. Some have said…

> Google uses non-human automation to make some decisions, including banning accounts. As others have mentioned, this is not unreasonable as long as there is a reasonable (in terms of time and effort) path to disputing a ban - i.e., speaking to a human about the issue.

It's almost like they could, I don't know, have some AI ethics researcher who could explain to them the pitfalls of letting a bunch of programmers act like their algos are infallible and suggest how to avoid those pitfalls.

Nah, just kidding. You sack her for being an uppity black lady who won't just churn out reports saying Google are perfect, because it hurts the feelings of the programmers and their managers.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#894
post #71

Earlier quoted context omitted.

Yes, the good old Don't Be Evil days. I've asked so many people if they can remember Google's old slogan. Nobody does.

Don't Be Evil is so stupid. It's like Disneyworld having the slogan "we won't kill your kids".

I disagree. "Evil" is a subtle point.

For example, Google got a lot of flack for literally tracking its users' every move whether or not they consent to do so[1].

Is it "respectful"? Is that "the right thing"? You can justify everything by the value that Google provides.

But it's, you know... kind of evil.

Sadly, this not something one could refer to anymore in a meeting discussing this issue.

[1]https://apnews.com/article/828aefab64d4411bac257a07c1af0ecb

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#895

Earlier quoted context omitted.

nvidia has a competing service that supports that title, and it honors your steam account instead of needing you to re-buy it https://www.nvidia.com/en-us/geforce-now/games/

Unfortunately Stadia is the only one that supports 4K (I'm a casual user of Nvidia's service since it was in beta)

Does 4k matter? The way you state it makes it sound like it's a major issue (disclaimer: I've never seen a 4k game)

This is an honest question, since I don't game much (witcher 3, death stranding and a few point and click) , and regular 1080 doesn't bother me, so I'm genuinely curious.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#896

Earlier quoted context omitted.

Stadia, from day one, has seemed like an engineering-oriented project. It's a cool tech that nobody asked for and not many people actually want (and has been atrociously packaged as an actual product). I can just hear the kickoff meeting: "We have some of the best cloud engineers in the world, we have one of the biggest fleets of data centers. Not a lot of companies could reasonably implement cloud gaming, but I bet…

i'd like to think even a middling engineer would be able to recognize an intractable infrastructure problem that is entirely out of their hands. stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well. space age technology does not mean shit if your customers are still in the age of horse and buggy. terraria als…

>stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well

To add a layer of situational irony here: Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#897

If you've got an automated vetting process with a 99.999% success rate, but are dealing with billions of accounts, that's still tens of thousands of false positives. At that level, "percentage" is an insufficient measure. You want "permillionage", or maybe more colloquially "DPM" for "Defects Per Million" or even "DPB". You'll still get false positives though, so you provide an appeal process. But what's to prevent t…

If you're implying that there's just no way to support their users then I'm going to disagree.

At Google's scale and profitability, saying you can't build an appeals process that supports your paying users is just ridiculous. And at this point the collateral damage to Stadia's already tenuous reputation is going to be a lot more than paying someone to vet him manually.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#898
post #873
post #760

Earlier quoted context omitted.

The lesson here is: you are too big. If you were smaller, you could manage these issues. But you choose to be big instead.

Is this really true? If Gmail was replaced with a dozen competing services each with "only" 100M users each, would the total number of moderators be lower? How does the number of required human moderators per million users scale, and why?

I agree: not true. The advantage of automation is you can do more for less which extends the reach in wealth and services available to the human race. Automation is a beautiful thing and gmail being too big to service with human support is not understanding that we'll never have enough intelligence power to police every square inch of existence + the net if we rely solely on human intelligence.

Problem is: can we cultivate machine learning intelligence to be as good as some of the best human arbiters?

https://www.youtube.com/watch?v=91TRVubKcEM

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#899

Earlier quoted context omitted.

i'd like to think even a middling engineer would be able to recognize an intractable infrastructure problem that is entirely out of their hands. stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well. space age technology does not mean shit if your customers are still in the age of horse and buggy. terraria als…

>stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well To add a layer of situational irony here: Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable

> Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable

This failure was more political in nature though, the technical solution is there

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#900

Earlier quoted context omitted.

nvidia has a competing service that supports that title, and it honors your steam account instead of needing you to re-buy it https://www.nvidia.com/en-us/geforce-now/games/

Unfortunately Stadia is the only one that supports 4K (I'm a casual user of Nvidia's service since it was in beta)

It's also much more performant and user friendly than GeForce Now
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