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Terraria on Stadia cancelled after developer's Google account gets locked

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Re: Terraria on Stadia cancelled after developer's Google account gets locked

#851
This is what terrifies me about Google, specifically losing access to all accounts that I signed up for using my Gmail. I started transitioning to a custom domain that I can redirect to any email, but I just realized I bought that domain using Google Domains...I'm **ed if Google decides to ban me.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#852
post #404

Earlier quoted context omitted.

I think it's also probably easy to do this with stadia since it's effectively 0 users. What would he say if steam treated devs like google does?

If Valve treated game developers like Google does, Steam would have followed the path of Stadia which is failing despite being technically a good product. That's my personal take on the current situation: despite owning one of the largest digital store, Google sucks at being a publisher. The actual automated ban is mostly inconsequential. Every large publishers have technical issue from time to time. What's unique to…

Valve does treat game developers poorly, and it can’t be fixed because their no-internal-structure setup means nobody can actually change anything at the company. They’re bad at dealing with Japanese content, if you get a reviewer who decides it’s “more gross anime shit” (as millenials like to do) they ban your game sight unseen with no appeal. Kind of a problem when the newer younger people into anime aesthetic are also the ones making all the LGBT content.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#853

If you've got an automated vetting process with a 99.999% success rate, but are dealing with billions of accounts, that's still tens of thousands of false positives. At that level, "percentage" is an insufficient measure. You want "permillionage", or maybe more colloquially "DPM" for "Defects Per Million" or even "DPB". You'll still get false positives though, so you provide an appeal process. But what's to prevent t…

Yes; decentralization

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#854
post #528

I feel like Google is a case study in an engineering only company. Everything is reduced to a technical problem. Incentives are aligned to solve technical problems. No one wants to work on something unless it is technically interesting and new. There is no incentive at all for delivering an excellent user experience over the long term - which usually can't be done with tech only, and involves a lot of dredge work of…

I wonder if it's the lack of a single founder?

Bill Gates, Steve Jobs, Elon Musk - founders at the top who owned it.

More directly, Gabe Newell and Valve.

It might be that google started with Page/Brin and co-ownership might have weakened that a bit, and now they are not to be found.

Not that a single founder is a surefire recipe.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#856
post #760

Earlier quoted context omitted.

The lesson here is: you are too big. If you were smaller, you could manage these issues. But you choose to be big instead.

You can't choose to stay small unless you're someone like clubhouse which still has a long waitlist for sign-ups, and even then they're trying to build their infrastructure wide enough to accompany everyone. Not offering service to all/99.9% of potential customers is effectively lost value and goes against shareholders' expectations.

That's like saying a restaurant can't choose not to serve a billion people even though it only has enough capacity to seat and make food for 20: if you can't provide legitimate service for everyone, you need to not allow more people. The core problem here is that users keep signing up for Google services without being informed correctly ahead of time why that's idiotic, and the only fix for this is going to be regulatory: either Google needs to change how they handle banning people (there should be some law that if they accepted responsibility to store someone else's data that they have some minimum retention time for it letting you access it or something), come up with a working appeals process (and ensure that they have enough employees to handle the expected appeal load before either signing up new accounts or banning old ones), or they need to be forced to have a giant sticker on the box with a skull and crossbones on it which says that the moral equivalent of the surgeon general needs you to be informed of the serious risks that are associated with using this ridiculous service offering.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#857
post #659
post #285

It's painfully clear at this point that we need a consumer "bill of rights" to protect us from these giant tech companies. At the very least, companies must be legally required to present you in writing with the so-called violation of terms they're accusing you of, evidence of the violation, and a phone # or other immediate contact so that you can dispute the accusations. It's insane that these basic legal rights don…

Agreed. We generally allow companies to refuse service for nearly any reason, and in most cases this is a good policy. However, there are exceptions to that rule. One extreme are utilities which as both monopolies and essential services are required to do business with nearly any paying customer, and have strict rules processes about shutting of service for lack of payment. Residential rentals are another example. Th…

I think there also needs to be a law that, once you have accepted responsibility for storing someone else's data, that you can't delete it "on a whim" without offering some minimum retention period ok your data. As an example: a storage facility is allowed to stop doing business with me, but they legally can't just destroy all my stuff on a moment's notice... we have laws for minimum retention periods.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#858
post #654

Earlier quoted context omitted.

Are you sure people don’t want it? I think it’s one of the biggest market potentials in gaming right now. I’m quickly approaching 40, and I would like nothing more to not have to own the windows desktop that I only use for one thing. To play blood bowl 2 (and eventually 3) a few times a week. If I could do that from a browser on my MacBook, you can bet I’d never own another desktop in this life. That’s anecdotal or c…

nvidia has a competing service that supports that title, and it honors your steam account instead of needing you to re-buy it https://www.nvidia.com/en-us/geforce-now/games/

Unfortunately Stadia is the only one that supports 4K (I'm a casual user of Nvidia's service since it was in beta)

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#859
post #730

Earlier quoted context omitted.

I don't think it's impossible that streamed games will find a market, but I think there are several hurdles that (unsurprisingly) weren't apparent to a company with no experience in the industry: 1) PC gamers tend to revel in owning (building, customizing, optimizing) their hardware; not just because it lets them play the games they want to play, but even for its own sake. RGB arrays, overclocking, custom case builds…

One quick nitpick: The latency in streaming isn't as bad as you'd think Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen. So there's plenty of room to redesign things to work around that latency in a lot of games (This obviously doesn't apply to high-end play on twitch shooters or fighting games though, those are pretty much screwed when it comes to streaming)

>> Most AAA games already have 200+ ms delays between pressing a button and anything happening on-screen. So there's plenty of room to redesign things to work around that latency in a lot of games

Source please?

I have produced / designed / managed a few AAA games in my life and none of them had a 200ms latency between when you pressed a button and something happened on screen. That delay would be horrible for a fighting game or a driving game. How are you even defining "something happening on screen"?

Let's suppose you are right, that there is a longish latency between when your input is polled and when the game systems fully react. That happens to some extent in RTSs, because changes in the game state are synchronized. But in that case the delay isn't going to hide the network latency, it is going to be added on top of the network latency.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#860

Earlier quoted context omitted.

The justice system isn't even close to error free even with a fair trial, as we define it, so I'm not sure that this is a good analog.

And yet we don't allow for blowing off that error rate because of the number of total cases in the system. It's also possible to get a retrial or dismissal if the errors are identified.

In practice, we collectively do blow off that error rate. For example, the US has many high profile miscarriages of injustice that it hasn't meaningfully solved for decades. There are people who get jerked around the justice system that can't get the system to justify a retrial or their retrial produces the same flawed outcome, similar to how Google's systems jerk people around with little meaningful recourse. There has been plenty of public protest (and insurrection) about these issues throughout the US that indicate the system isn't working as these people are fighting their issues outside normal civic/political channels.

The US is a democracy and its citizens do tolerate this level of failure.

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