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New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

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431–440 of 465 posts

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#431

Earlier quoted context omitted.

I’m imagining a world where they’re so ubiquitous that they’re used when walking or driving, etc, because they provide a HUD. This is far down the line.

Perhaps not that far. But in that case there will be more regulated testing involved, and the subsystem that feeds the camera to the display would probably be a hardened subsystem running on a separate processor.

But at the end of the day, the battery can still die. If your car battery dies, the car doesn't seize up and the brakes don't stop working. The power steering goes away and the power braking, so they're harder to press, but you can still get the job done.

Having a curtain come over your eyes is an unacceptable solution.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#432

Earlier quoted context omitted.

What's the source on this? I see people keep saying that but from what I've seen, the #1 use of VR is as a gaming console, with a focus on games that embrace the fitness aspect of VR. The Quest 2 has an insane mainstream potential, too, and most people won't bother rooting it. Speaking of, I'm going back to beat saber. You might have been misled by its name if you think that's a porn app. :) Email's in my profile if…

> What's the source on this? Based on the GP's username it's probably from a self-survey.

Thanks for posting

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#433
post #353

Earlier quoted context omitted.

Sports are a special case as, arguably, they're mostly boring and their main value is the social context - cheering for players/teams, spectating together with family and friends. In contrast, the market for serious movies or single-player videogames suggest that there is a lot of demand for "lone time" experiences. I think a big factor in lackluster adoption of VR is... space. VR games require space, which is expens…

>> Sports are a special case as, arguably, they're mostly boring This only applies to american football, where you have on average 12 minutes of actual gameplay over 3.5 hour match. Soccer or basketball are much more dynamic, and therefore can be entertaining on their own, no social context required.

And rugby, rugby league, Aussie rules etc are essentially aerobic physical contact sports not anaerobic impact sports. These sports have relatively few stops, and certainly no time for advertisements outside of the half or quarter time breaks. And there are no bulky pads and helmets, and the physicality is just as dynamic, if not more, than US football.

Cricket is like baseball, where it tends to be on in the background and you pay attention at each delivery/pitch. Cricket can last 5 days though...

As an outsider in the US I was struck by the crazy high percentage of time dedicated to advertisements - even to the extent of intentional breaks for that purpose.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#434

Earlier quoted context omitted.

I think this can be solved. This may surprise many, but I use virtual reality for all of my heavy reading, without any issue whatsoever. It basically feels like I am reading on a movie screen. While my use case is different than most, I personally have a print related disability (severe convergence insufficiency), which requires the use of assistive technology. Anyways, the app I use is called Retinopsy Look VR, whic…

I think specialized use cases are an absolute hit on VR devices. Where else can you get consumer priced hardware that you can create a completely custom tuned to the user version without needing custom hardware? That being said I never did manage to find a customized version that was more efficient for the common use case, after all monitors/books/phone screens are already the customized optimized consumer hardware f…

Agreed. I am actually working on making an app that effectively does all of this natively, that is extremely customizable, for both Oculus and SteamVR systems.

You may want to check out SeeingVRToolkit, which was made by Microsoft to make VR accessible to the visually impaired. Retinopsy Look VR utilizes this.

See: https://github.com/microsoft/SeeingVRtoolkit

With Retinopsy VR, reading dense and long material in VR is extremely easy and immersive. I find it far more enjoyable than reading physical books, even without using a screenreader.

I also have ADHD, and reading in VR is far more immersive (and especially with a screen reader utilizing multimodal highlighting). I can learn a lot better because the text is right in my face, being read aloud to me, with changing colors highlighted to the audio, which I cannot escape and drift off from in VR.

Anyways, I do all my coding in VR using Retinopsy VR. It allows me to really buckle down and focus. I sit on the couch reclined and I have my keyboard and mouse on a very stable lap desk, the Couchmaster Cycon 2. I also have headset strap stabilizers/modifiers from Studioform Creative so I can use my headset for several hours.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#435
post #429
post #418

Earlier quoted context omitted.

Ok but if you are looking through that small display and you are seeing digital labels placed on real items that you are looking at, how is that not augmented reality? Like I said, there’s definitely overlap but you’re way underselling some key features. Smartwatch also can’t take a photo of whatever you’re looking at simply by winking.

>how is that not augmented reality Again, if that's how you want to define augmented reality then we already did it much better on phones. A smart watch achieves the goal of a passive HUD better than Glass did. Whats left is a head mounted camera and I don't find that very compelling. The tradeoff between wearing glasses and having a much worse camera vs not having to use your hands to shoot a photo was not good enou…

I wouldn’t say the market has spoken for glass. It was underpowered, expensive, and ahead of its time (not to mention stigmatized socially). Kinda like saying the market had spoken for the iPad because the Newton wasn’t successful.

I agree that a smartwatch is a better passive HUD (although it is not really “heads up”...), but there was certainly more functionality in the glass than passive HUD + head mounted camera.

I’m curious if you bought one?

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#436

Earlier quoted context omitted.

Perhaps not that far. But in that case there will be more regulated testing involved, and the subsystem that feeds the camera to the display would probably be a hardened subsystem running on a separate processor.

But at the end of the day, the battery can still die. If your car battery dies, the car doesn't seize up and the brakes don't stop working. The power steering goes away and the power braking, so they're harder to press, but you can still get the job done. Having a curtain come over your eyes is an unacceptable solution.

Again, you can simply take them off. Perhaps scarier to contemplate is a future humanity that just couldn't cope with real, unfiltered pixels.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#437
post #435
post #429

Earlier quoted context omitted.

>how is that not augmented reality Again, if that's how you want to define augmented reality then we already did it much better on phones. A smart watch achieves the goal of a passive HUD better than Glass did. Whats left is a head mounted camera and I don't find that very compelling. The tradeoff between wearing glasses and having a much worse camera vs not having to use your hands to shoot a photo was not good enou…

I wouldn’t say the market has spoken for glass. It was underpowered, expensive, and ahead of its time (not to mention stigmatized socially). Kinda like saying the market had spoken for the iPad because the Newton wasn’t successful. I agree that a smartwatch is a better passive HUD (although it is not really “heads up”...), but there was certainly more functionality in the glass than passive HUD + head mounted camera.…

>I’m curious if you bought one?

Indeed I did.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#438
post #95

Bear in mind that the iPad was rumored to cost >$1000 but then launched at $499. On the other hand it might sense to launch this as a pro-workstation for the usual kinds of task: architects, designers and engineers being able to visualize and interact with models directly in space. If they can make that affordable and usable for pro designers at every level, (which $3500 clearly would be), they will have a hit. A con…

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Add the ability to watch the game with all your friends next to you in VR sharing the excitement just like you would if you were in the stadium sitting next to each other and that's a killer app IMO. I think the sky sports app in oculus is like that but haven't tested it

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#439

Earlier quoted context omitted.

Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…

Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…

What about if you could sit next to your friends in VR to share the excitement even if they're physically remote from you?

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#440

Earlier quoted context omitted.

I think specialized use cases are an absolute hit on VR devices. Where else can you get consumer priced hardware that you can create a completely custom tuned to the user version without needing custom hardware? That being said I never did manage to find a customized version that was more efficient for the common use case, after all monitors/books/phone screens are already the customized optimized consumer hardware f…

Agreed. I am actually working on making an app that effectively does all of this natively, that is extremely customizable, for both Oculus and SteamVR systems. You may want to check out SeeingVRToolkit, which was made by Microsoft to make VR accessible to the visually impaired. Retinopsy Look VR utilizes this. See: https://github.com/microsoft/SeeingVRtoolkit With Retinopsy VR, reading dense and long material in VR i…

This was amazing to read thank you for taking the time to discuss all of these VR tools and how they are used. I have a friend in a similar situation who is getting an Oculus Quest 2 soon and this information will be very useful to them.

Best of luck with the app development it sounds fantastic m

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