Earlier quoted context omitted.
Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…
Sports are a special case as, arguably, they're mostly boring and their main value is the social context - cheering for players/teams, spectating together with family and friends. In contrast, the market for serious movies or single-player videogames suggest that there is a lot of demand for "lone time" experiences. I think a big factor in lackluster adoption of VR is... space. VR games require space, which is expens…
New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
351–360 of 465 posts
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#352The #1 use of VR headsets is porn and porn apps are growing. Porn apps have some advantages over video apps because * a VR porn app is 6DOF, VR video is 3DOF * a VR porn character has more presence. Their eyes can follow you, they can turn to face you, they can reach to your face, hands. * You can interact at a VR character. You can't with a video In other words, either Apple is going to need to support porn apps on…
What's the source on this? I see people keep saying that but from what I've seen, the #1 use of VR is as a gaming console, with a focus on games that embrace the fitness aspect of VR. The Quest 2 has an insane mainstream potential, too, and most people won't bother rooting it. Speaking of, I'm going back to beat saber. You might have been misled by its name if you think that's a porn app. :) Email's in my profile if…
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#353Earlier quoted context omitted.
Ehh. I've owned a VR headset for a long time now, and I think many people underestimate how fundamentally isolating being in VR is. Humans are social creatures and unless you live by yourself and want to escape into VR, you're a lot more likely to enjoy watching the big game with friends and family so you can shoot the shit, and share the experience. Don't get me wrong... VR is and can be a lot of fun, but I just don…
Sports are a special case as, arguably, they're mostly boring and their main value is the social context - cheering for players/teams, spectating together with family and friends. In contrast, the market for serious movies or single-player videogames suggest that there is a lot of demand for "lone time" experiences. I think a big factor in lackluster adoption of VR is... space. VR games require space, which is expens…
This only applies to american football, where you have on average 12 minutes of actual gameplay over 3.5 hour match.
Soccer or basketball are much more dynamic, and therefore can be entertaining on their own, no social context required.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#354Earlier quoted context omitted.
Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.
To do AR, it'll need a camera. People hated google glass because of the camera.
I remember the fuss, but it's so weird -- everyone carries a smartphone with camera with them all the time, even into public bathrooms. If someone wanted to record me I think I'd have a better chance of noticing someone looking at me with their face than I would someone doing it while pretending to be scrolling twitter.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#355Earlier quoted context omitted.
I'm confused by people saying that they would use VR for work. My head hurts after one or maybe two hours of using it, and if I would work whole day in it?... ugh.
Same; even with 8K screens, I'm sure my mild eye problems (glasses) would cause enough issues for me to prefer a regular screen. I mean I'd love to be proven wrong, put one of these things on and everything being full of stars, but at the moment I'm skeptical. My experience with VR has been limited to an HTC Vive. While a game like Elite Dangerous feels great, I had a lot of trouble reading text on it. Probably the s…
You might have a problem focusing with both your eyes, but the reason you couldn't read the text in Elite was simply that the Vive is a very low resolution headset compared to more modern models. Everyone had to lean into the display screens to read them on that display.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#356The #1 use of VR headsets is porn and porn apps are growing. Porn apps have some advantages over video apps because * a VR porn app is 6DOF, VR video is 3DOF * a VR porn character has more presence. Their eyes can follow you, they can turn to face you, they can reach to your face, hands. * You can interact at a VR character. You can't with a video In other words, either Apple is going to need to support porn apps on…
What's the source on this? I see people keep saying that but from what I've seen, the #1 use of VR is as a gaming console, with a focus on games that embrace the fitness aspect of VR. The Quest 2 has an insane mainstream potential, too, and most people won't bother rooting it. Speaking of, I'm going back to beat saber. You might have been misled by its name if you think that's a porn app. :) Email's in my profile if…
I guess the nature of the content makes it difficult to actually surface that because only a minority of people are open/vocal about their porn consumption habits or in what ways they are consuming it.
Case in point: Most people have no issue letting their online-social circle know that games they are playing, like in the way Steam surfaces it to friends.
While at the same time there is some demand by people to hide the more "embarrasing" games from their library they don't want others to know they have in their library [1]
On a personal note: I have to agree with the parent comment that porn is actually the kind of content that makes the advantages of VR really shine on the immersive end, particularly when coupled with 3D audio like that of the Index.
Fitness games are cool too, but they suffer from usually being very fictionalized in setting and art style. So while they take you to a place, you inherently know that place is fake.
With porn VR content its usually a real setting, with real people, and you are suddenly right in the middle of it, which adds a lot to the feeling of being immersed in an actual place, and not just some virtual space made up of virtual polygons.
[0] http://edition.cnn.com/2010/TECH/04/23/porn.technology/index...
[1] https://www.reddit.com/r/Steam/comments/9wvfbw/a_way_to_hide...
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#357That would be superb. I could consider paying $3k for the dual 8K headset if I can skip buying a separate gaming pc for running a flight simulator. (Not to mention that 2x8K capable rig would cost a LOT!)
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#358Earlier quoted context omitted.
> There are more games on the iOS app store than exist on steam. What's the figure when you compute the total engineering-hours into the games, though?
I see what you're getting at, but I think you probably want to look at total engineering hours per game if you want to get there. There were about 45,000 games on Steam at the end of 2020, based on what I've been able to pick up from news reports and Statista; there are over 950,000 games for iOS. Even presuming the average good iOS game takes fewer engineering hours and presuming there's more quick-buck cookie-cutte…
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#359I think that the Apple AirPod Max is an experiment to test the structure. That's why they are so heavy.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#360Earlier quoted context omitted.
Sports are a special case as, arguably, they're mostly boring and their main value is the social context - cheering for players/teams, spectating together with family and friends. In contrast, the market for serious movies or single-player videogames suggest that there is a lot of demand for "lone time" experiences. I think a big factor in lackluster adoption of VR is... space. VR games require space, which is expens…
> Sports are a special case as, arguably, they're mostly boring and their main value is the social context I think this is a bit of a fringe opinion. I can certainly see how people appreciate the social aspect of sports events with necessarily appreciating the sports. But I don’t think I wake up in the middle of the night to watch F1 alone for the social benefit.