I can’t wait for a truly usable VR headset. I’ve tried them all, and they’re all pretty terrible in terms of resolution, screen door, etc. The content, and non-visual tech is all there. Everything is primed. Now we just need a headset that has proper resolution. I’m hoping Apple gets this right, clearly they understand the true issue with VR by focusing on resolution.
I suppose it's the issue if your expectation of VR is resolution-sensitive. But good VR apps will just treat that as a limitation and factor it in. GBA apps of the time were pixel-art, and resolution was never its "main problem" (batteries were), because you weren't using it to watch movies or something.
IMO a lot of the true VR issues have been fixed by now. Pass-through, standalone wireless, baseless hand tracking, no more headaches, etc… A lot of the work that remains is incremental improvements (such as resolution, battery life, FOV, weight, tracking accuracy). I would personally like to see some very-low-latency wireless earbud support, too. Once again the Quest 2's over-the-ear system is great.
The most severe issues I have with VR right now are very much not software/hardware related, but rather have to do with sweating: Band getting dirty, lenses fogging up. The fact a lot of VR apps are fitness based makes this a serious problem, at least for me.
The real "true issue" of VR currently is probably the lack of apps. There's fairly few killer apps, especially on the much more restrictive Quest line.
But I agree with you there's a huge potential for "retina" VR.