I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…
New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
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Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#62Earlier quoted context omitted.
Part of the problem with foveation is its pretty noticeable and mildly annoying for not a huge gain.
Unnoticeable if done right .
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#63Apple CPU/hardware + Apple display technology + Apple software would easily justify the 3k price. And people would pay it. Not just because it's Apple, but because Apple has the means to vertically integrate the entire tech stack into a high end product that far surpasses what their competitors are capable of. Google Android software and Qualcomm hardware have been trying for a decade and still can't match Apple. So…
Rumors indicate this to only being a transitionary product for AR. Sorta like a dev kit, but not named that way.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#64I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…
Why? I mostly have zero interest in being immersed in meetings. Most people aren't IRL most of the time. There's potentially value where people need to be on-site in other contexts such as repairing equipment.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#65Earlier quoted context omitted.
Since they do mention eye-tracking they can heavily exploit foveated rendering which will make the resolution extremely high at the exact point where your eyes are looking and much lower in the outer regions of your vision. This is practically unnoticeable (if done right) and allows for much more interesting performance optimizations. Full 2x8K in 90Hz is impossible otherwise.
Part of the problem with foveation is its pretty noticeable and mildly annoying for not a huge gain.
It had a pair of Silicon Graphics Reality Engine IIs, one projecting a lower res image over the entire half-spherical screen, and the other driving a projector mounted on a gimbal that tracked the flight helmet - to display a high resolution image in the direct field of view of the pilot.
It was _possible_ if you tried, to "trick" the system so you could notice from the pilots seat what it was doing. But it was _remarkable_ the difference between sitting in the seat with the helmet on, and watching from behind where you could really obviously see the high res patch of sky moving around. Enemy planes turned from Space Invaders kind of pixel art into recognisable Russian fighter planes when the pilot looked at them. The "immersive reality" while flying the sim was amazing.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#66Earlier quoted context omitted.
Why? I mostly have zero interest in being immersed in meetings. Most people aren't IRL most of the time. There's potentially value where people need to be on-site in other contexts such as repairing equipment.
Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#67Earlier quoted context omitted.
Furthermore, I would be willing to use 16-bit colors for higher resolution.
16 bit colours on a pair of 8K screens is the best part of half a gigabyte per frame... I assume sir will be wanting 60 or 120 FPS as well? :-)
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#68Earlier quoted context omitted.
Unnoticeable if done right .
I think part of the problem is the peripheral area where you wouldn't notice but still see is so thin that you don't save a lot. Maybe Apple has cracked it, though.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#698k seems... optimistic. The PPI of such a display would be off the charts. Not to mention the kind of hardware required to run such a device. The NVIDIA RTX 3090 can barely run a 3D 8k game at 30fps, let alone in 3D for VR. What would you even connect such a device with? Displayport and HDMI wouldn't support two 8k streams.
a) Deep-learning super sampling (DLSS) allows upscaling to 8K at a low cost. b) VR uses variable rate shading because we have a lower visual acuity in our peripheral vision. c) VR rendering typically "shares" a significant amount of the work between the two viewports. E.g.: one set of "commands" are rendered simultaneously into two buffers with different view transforms. Textures and meshes are cached once and render…
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#70I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…
I'm confused by people saying that they would use VR for work. My head hurts after one or maybe two hours of using it, and if I would work whole day in it?... ugh.