I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…
New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
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Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#428k seems... optimistic. The PPI of such a display would be off the charts. Not to mention the kind of hardware required to run such a device. The NVIDIA RTX 3090 can barely run a 3D 8k game at 30fps, let alone in 3D for VR. What would you even connect such a device with? Displayport and HDMI wouldn't support two 8k streams.
It'd also explain the price tag, if you have to buy both a high quality display and a speedy GPU that's been glued together.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#43What's the necessary resolution in each eye needed to be "retina"? Once we reach that will it be the end of the "monitor era"? A lot of interesting things can happen once you no longer need monitors. Though sharing with others will still be a practical limitation so I doubt they'll go anywhere for now. Once you no longer have monitors I think there will have to be a UI and UX shift around how you interact with things…
Back in 2015 Michael Abrash said:
In order for it to have retinal resolution across a field of view of 180 degrees it would have to have something on the order of 16K by 16K resolution [per eye]. [1]
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Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#44Apple CPU/hardware + Apple display technology + Apple software would easily justify the 3k price. And people would pay it. Not just because it's Apple, but because Apple has the means to vertically integrate the entire tech stack into a high end product that far surpasses what their competitors are capable of. Google Android software and Qualcomm hardware have been trying for a decade and still can't match Apple. So…
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#45Isn’t this a clear indication that Apple will have its own stand-alone GPU line? This plus the car news from earlier this week made me think Apple already has its own GPUs to rival or surpass Nvidia. Edited for clarification.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#468k seems... optimistic. The PPI of such a display would be off the charts. Not to mention the kind of hardware required to run such a device. The NVIDIA RTX 3090 can barely run a 3D 8k game at 30fps, let alone in 3D for VR. What would you even connect such a device with? Displayport and HDMI wouldn't support two 8k streams.
b) VR uses variable rate shading because we have a lower visual acuity in our peripheral vision.
c) VR rendering typically "shares" a significant amount of the work between the two viewports. E.g.: one set of "commands" are rendered simultaneously into two buffers with different view transforms. Textures and meshes are cached once and rendered twice, so the bandwidth requirements aren't actually doubled.
d) Display stream compression (DSC) and similar technologies would work well for VR because the viewport is always in motion with a high refresh rate. One could even imagine sending a H.265 compressed stream wirelessly at a mere gigabit, which is fantastically high bitrate video but well within current WiFi capabilities.
e) There will be future developments as well, we're not stuck with current technology. Keep in mind that current era flagship GPUs are manufactured on silicon processes that are about 3 generations old! By the time this VR kit hits the mainstream market, GPUs could be manufactured on a 3 nm TSMC process and easily put out 90fps in 8K resolution.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#47What's the necessary resolution in each eye needed to be "retina"? Once we reach that will it be the end of the "monitor era"? A lot of interesting things can happen once you no longer need monitors. Though sharing with others will still be a practical limitation so I doubt they'll go anywhere for now. Once you no longer have monitors I think there will have to be a UI and UX shift around how you interact with things…
180 * 135 * 60 * 60 * 100 * 48 = 419904000000,
420 billion bits per second, without compression.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#48What's the necessary resolution in each eye needed to be "retina"? Once we reach that will it be the end of the "monitor era"? A lot of interesting things can happen once you no longer need monitors. Though sharing with others will still be a practical limitation so I doubt they'll go anywhere for now. Once you no longer have monitors I think there will have to be a UI and UX shift around how you interact with things…
Example headset that used a small display with this pixel density.
https://arstechnica.com/gadgets/2019/02/retina-resolution-he...
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#49Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#50I do wonder if Unity has some type of top secret team which has early access to the Apple apis ( at least a phone number to call Apple's internal tech team/