Live data from Hacker News

Google Stadia shuts down internal studios, changing business focus

kotaku.com

811–820 of 834 posts

Re: Google Stadia shuts down internal studios, changing business focus

#811

Earlier quoted context omitted.

Oh there are games where input latency does not matter. You can usually run them on toaster too. You can make amazing AI that beats humans 100% of time pretty easily, the hard part is making it challenging enough for people to have chance to beat it... It also just needs game state, without all the cruft of stadia(visual side, sounds, graphics, inputs etc). Also did google partner with any of developers of such games…

Toaster doesn't cut it when it comes to convenience, full hd graphics and depth of gameplay. Because, let's face it, toaster doest have that much compute resources and storage. What kind of games will emerge 3 TB of assets will be totally fine amount? For a mobile turn-based game, no less. Or when 6 2080tis will render graphics for your phone no problem?

Modded Minecraft has deeper gameplay than 99% of all games ever made. If anything, high quality graphics make it harder to support deep gameplay because making high quality graphics for tens of thousands of items becomes very expensive.

Roguelikes like Cataclysm DDA also tend to be extremely heavy on the complexity side despite having "extremely poor" graphics by your standards.

6 2080TIs? How are you going to pay for that waste? Do you know how delusional you sound?

Re: Google Stadia shuts down internal studios, changing business focus

#812
post #735

Earlier quoted context omitted.

Well to be fair Stadia was an idiotic project that was doomed to fail due to physical constraints(getting sub 80ms latency, and that's VERY generous for input latency that people are used to), which are unsolvable. No ML does not fix that, because if game predicts your inputs are you even playing it, not to mention the frustration when it mispredicts. That's the sort of thing you have engineers for - so you don't sin…

You never heard of rollback netcode?

Why would anyone want this in a singleplayer experience? Or rather, why would anyone want two layers of rollback on their multiplayer experience?

Re: Google Stadia shuts down internal studios, changing business focus

#813
post #715
post #589

Earlier quoted context omitted.

When the PS2 came out there were like 10 games available.

It could also play almost all PS1 games and it was the year 2000. It is no longer the year 2000

So you buy a PS2 the month it was launched to play PS1 games? K

Re: Google Stadia shuts down internal studios, changing business focus

#814

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…

My sense is that they want to sell compute cycles to big gaming companies vs trying to nickel and dime consumers. Smart PMs figure out the value and pivot rapidly.

Re: Google Stadia shuts down internal studios, changing business focus

#815

Earlier quoted context omitted.

Toaster doesn't cut it when it comes to convenience, full hd graphics and depth of gameplay. Because, let's face it, toaster doest have that much compute resources and storage. What kind of games will emerge 3 TB of assets will be totally fine amount? For a mobile turn-based game, no less. Or when 6 2080tis will render graphics for your phone no problem?

Modded Minecraft has deeper gameplay than 99% of all games ever made. If anything, high quality graphics make it harder to support deep gameplay because making high quality graphics for tens of thousands of items becomes very expensive. Roguelikes like Cataclysm DDA also tend to be extremely heavy on the complexity side despite having "extremely poor" graphics by your standards. 6 2080TIs? How are you going to pay fo…

I have persistent feeling you are talking to some other person. I don't have standards you mention.

I am talking about future of gaming.

Re: Google Stadia shuts down internal studios, changing business focus

#816
post #813
post #715

Earlier quoted context omitted.

It could also play almost all PS1 games and it was the year 2000. It is no longer the year 2000

So you buy a PS2 the month it was launched to play PS1 games? K

At least you had a back-catalog. The amount of games you can play on Stadia is just what you see.

I bought a PS5 last year and have not bought a PS5 game. Mostly played PS4 games and some of what came in PSPlus.

Re: Google Stadia shuts down internal studios, changing business focus

#817
post #310

Earlier quoted context omitted.

Name a single AAA game in Unity? Everyone can do a shiny scene with good lighting, making a $50M game with it is another story.

https://www.escapefromtarkov.com/ HDRP is still new, give it a few years.

Is tarkov a triple A game? I guess it's pretty subjective but I wouldn't have guessed it was

Re: Google Stadia shuts down internal studios, changing business focus

#818

Earlier quoted context omitted.

The engineering side did a great job on a complex technical task. It's satisfactory, kind of works, not great, not terrible. What boggles the mind is that nobody is able to formulate who is Stadia even meant for. Who are the target customers? Draw a Venn diagram of people who: - care about gaming - are OK paying full price for their games - are OK paying 10 euros a month subscription - are OK buying an extra controll…

But Google makes all decisions based on data and research, we keep getting told.

The data is that previous directors that made huge gambles and got lucky are now VPs trying to figure out where they want their third vacation house to be and the unlucky ones got moved to new projects to try again.

Google's fundamental theory seems to be "users will always forgive us" or "there are always new users" and neither is true.

Re: Google Stadia shuts down internal studios, changing business focus

#819

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…

> Everyone knew this was a bad idea

No. It was an excellent idea, with very bad execution on the supply side.

Re: Google Stadia shuts down internal studios, changing business focus

#820

Earlier quoted context omitted.

Google isn't cancelling Stadia; they're just not making their own games.

So as a third-party developer, apart from getting big subsidies, why should I publish on Stadia? Especially after Google has signaled they have no faith in their platform.

How did they signal they have no faith in the platform? This move was to consolidate to just focusing on developing the platform.
Post reply on HN