Earlier quoted context omitted.
Oh there are games where input latency does not matter. You can usually run them on toaster too. You can make amazing AI that beats humans 100% of time pretty easily, the hard part is making it challenging enough for people to have chance to beat it... It also just needs game state, without all the cruft of stadia(visual side, sounds, graphics, inputs etc). Also did google partner with any of developers of such games…
Toaster doesn't cut it when it comes to convenience, full hd graphics and depth of gameplay. Because, let's face it, toaster doest have that much compute resources and storage. What kind of games will emerge 3 TB of assets will be totally fine amount? For a mobile turn-based game, no less. Or when 6 2080tis will render graphics for your phone no problem?
Roguelikes like Cataclysm DDA also tend to be extremely heavy on the complexity side despite having "extremely poor" graphics by your standards.
6 2080TIs? How are you going to pay for that waste? Do you know how delusional you sound?