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Ask HN: What is your “I don't care if this succeeds” project?

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341–350 of 501 posts

Re: Ask HN: What is your “I don't care if this succeeds” project?

#341
PaperVoice: Free audiobook app for LibriVox recordings ( Or classic audiobooks). We started this project to support our friends who wanted the audiobook for their books. Since Audible doesn't allow machine voices ( and human narrating is expensive). We decide to create a platform for these authors. So, It's a platform where any author can publish their audiobook.

Android: https://play.google.com/store/apps/details?id=com.papervoice

IOS: https://apps.apple.com/in/app/papervoice/id1518475351

Re: Ask HN: What is your “I don't care if this succeeds” project?

#342
A calculator for the terminal I made to help me develop my gameboy emulator.

With it I can combine multiple representations (0x) (0b) (decimal), do bitwise operations while visualizing the bits, change the amount of bits used in each calculation and some other neat things :)

https://github.com/alt-romes/programmer-calculator

Re: Ask HN: What is your “I don't care if this succeeds” project?

#344
Inspirational quotes and wise sayings: https://twitter.com/Wisdom1Original

> You cannot control the actions of others, but you can always choose how you react. > Don't let them steal your peace or your joy.

> If something isn't making you stronger, smarter, or better, then it isn't serving you. > Even if leaving is hard, painful and takes a lot of effort… it's still better than wasting your life. > Go where you are celebrated, not tolerated.

> If you're waiting for the "right time," it'll never happen… just do it. > You can figure out how and why later.

> It's nice to be important, but it's more important to be nice. #quotes #wisdom

Generated by GPT-3.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#346

Inspirational quotes and wise sayings: https://twitter.com/Wisdom1Original > You cannot control the actions of others, but you can always choose how you react. > Don't let them steal your peace or your joy. > If something isn't making you stronger, smarter, or better, then it isn't serving you. > Even if leaving is hard, painful and takes a lot of effort… it's still better than wasting your life. > Go where you are c…

Some of these are actually rather quotable.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#347
post #64

A native GUI library https://github.com/yue/yue . It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers. But anyway 3 years since then and I'm still working on it. Edit 1: 2 => 3 years Edit 2: If anyone is interested, I wrote a blog on the mistakes I made http://cheng.guru/blog/2018/02/18/lessons-learnt-from-open-s... .

A small suggestion: to update the project description from

> A library for creating native cross-platform GUI apps.

to

> A library for creating native cross-platform GUI apps in [C++/Lua/Node.JS]

Re: Ask HN: What is your “I don't care if this succeeds” project?

#348
post #47

I wrote a meal scheduler - https://gitlab.com/dustin-space/meal-scheduler . It tracks ingredients we have at home, it has a database of recipes, it knows where we can buy ingredients online (for delivery). It schedules meals for my shared household. I can give it a request like: "next week I want to cook 4 vegetarian meals with 3 portions, and 1 vegan meal for 8 people for big shared dinner, and I want It thinks for…

This would be fantastic for households with multiple dietary constraints.

Re: Ask HN: What is your “I don't care if this succeeds” project?

#350
An engine rewrite of a Japanese roguelike I played a lot[1]. I like Emacs, so I decided to see what would happen if I tried writing it in the style of what Steve Yegge calls "living systems", where all the code is interactively callable in-game and reusable in mods. There is no scripting layer, the implementation and extension language are one and the same (Lua). I like to think of the engine as a massive programming runtime with a bunch of libraries and functions made for the sole purpose of modding the game. You could whip up a scratch buffer and start tinkering around with the game state or prototyping new mods fairly quickly.

The engine is not general purpose either, it's specific to the quirks of the original game. The number of weird ideas that I could graft onto it keeps increasing with each week. Yet, without stability and feature parity with the original, it's a long way away from having those things.

Another downside is going back and playing the original now isn't as fun, because I keep thinking I'm playing the rewrite and expecting bugs to pop up at every corner. Working on a project like this for so long affects your perception of the end result in ways you can't easily unsee.

Also gets pretty lonely working on something alone for years you're not sure anyone will care about when it's playable.

[1] https://github.com/Ruin0x11/OpenNefia

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