https://quixical.com/ A suite of realtime chatrooms, for travellers to talk about their flights, and the airlines that run them. The idea is to let the use enter their flight details into a search box, find the chatroom for their flight, and let others know what's on their mind. Before the pandemic, me and my wife would travel to see family often enough to experience the mind numbing frustration of sitting in a cabin…
Ask HN: What is your “I don't care if this succeeds” project?
211–220 of 501 posts
Re: Ask HN: What is your “I don't care if this succeeds” project?
#212Sort of like a losslessy compressed bcd format proposed by byuu at: https://byuu.net/compact-discs/structure/
Re: Ask HN: What is your “I don't care if this succeeds” project?
#213Re: Ask HN: What is your “I don't care if this succeeds” project?
#214Vertical indoor farm to reach the highest throughout possible per cubic meter are, using only non-GMO plants by discovering the right phenomics- https://hexafarms.com Vertical indoor farms are getting a lot of attention in the recent times, but the issue is the lack of plant expertise. Even if you were to go through all the literature, you would never find a holistic study that takes into account all the optimal fact…
"By the year 2025, 63% of the world’s population will be living in cities" I wonder if Covid will revise those trends. Where I live (rural), there's plenty of unused land that needs a lot let contortions to farm (cheaper) but is indeed further away from the mouths to be fed in cities. How is the math behind urban farms vs simply shipping food into the city?
I personally believe that permaculture would actually be the best solution overall, but our modern economy's pace and expectations would always keep such methods at bay. But at the same time, for leafy produce, and herbs, I think proper vertical farming would not only make it more affordable but also sustainable too. For the math, the rough estimates are production per m^2 (2-4kg on ground vs 70-400kg indoor farm), 10% lettuce in solid won't see the dining table i.e. they'd die, here there's no loss, off-season non-perennial produce, no problem for a vertical farm, the expenses on operations change too. Overall, if done properly, a very high-tech vertical farm should be able to break even in 2-3 yrs, even assuming a sales at no premium (which is very easy given the high-quality) i.e. at the shipped food i.e. the status-quo. But once people get used to the high-quality, and wholesalers get to enjoy the short supply chain due to indoor farms, I think the remote once will face a fierce competition, at least for select crops.
Re: Ask HN: What is your “I don't care if this succeeds” project?
#215To be honest all my projects created till now. They are all super low-cost per month (around 10$ per month) and eventually they will grow. - https://caseconverter.pro/app - a simple online case converter, could probably grow it with SEO - https://getworkrecognized.com - app to keep a work diary and create self-reviews, actually paid for itself. Got promoted twice within 2.5 years at current company - https://linkediu…
How much do you make from your ads?
Re: Ask HN: What is your “I don't care if this succeeds” project?
#216A comparison of all goodreads alternatives: https://bookapps.info/ I made it for myself because my notes were getting too disorganized.
Re: Ask HN: What is your “I don't care if this succeeds” project?
#217I made this iOS game: https://apps.apple.com/us/app/two-birds-one-stone/id15396463... I have wanted to be able to play this game for a long time, and probably thanks to pandemic, I did the work to enable it to be shared with others. It has made a grand total of 3 sales this year, and that isn't really bothering me (the main frustration is the apple developer fee...) There is various info (including a trailer of sorts…
Nice! What you can do is reuse the structure of your game, and make another one. Basically, just re-skin it. Then, I think a better approach is to just give it away for free. Then, display ads, or sell tokens when they player dies. Only display ads, in non-critical parts of the game, like when the player dies, or when he pauses the game. Or in between levels. But, the biggest money maker, might be to sell tokens. Onc…
There are probably heaps of ways to monetize it (from what I can tell, the "buy a game upfront" model is mostly dead and everything is now free to play. But the reason I'm mentioning it here is because "I don't care if this succeeds".
It was written in C (using SDL2 as the library for getting things on screen). I did have a version in swift, but being able to do most of the development in linux made made things much better for my workflows.
Re: Ask HN: What is your “I don't care if this succeeds” project?
#218I work on a mod for the original Quake Team Fortress. We’ve been getting roughly eight players a night for many years. That’s enough to play. That’s enough success for me. https://www.FortressOne.org
Any chance for a port to Big Sur? Would love to be #9.
Re: Ask HN: What is your “I don't care if this succeeds” project?
#219Looking forward to seeing if anyone finds it useful, but I've primarily been building it so that I can generate particle backgrounds and gradients for websites.
Hopefully it might help others too :-)
Re: Ask HN: What is your “I don't care if this succeeds” project?
#220A native GUI library https://github.com/yue/yue . It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers. But anyway 3 years since then and I'm still working on it. Edit 1: 2 => 3 years Edit 2: If anyone is interested, I wrote a blog on the mistakes I made http://cheng.guru/blog/2018/02/18/lessons-learnt-from-open-s... .