Earlier quoted context omitted.
Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…
Serious question: does Google operate a single profitable business besides AdWords?
Google Stadia shuts down internal studios, changing business focus
541–550 of 834 posts
Re: Google Stadia shuts down internal studios, changing business focus
#542Earlier quoted context omitted.
Yeah, not sure where the idea comes from that Microsoft fronts like the entire development cost for ... for what even? As a publisher? Sure, maybe. For games coming to Game Pass? No. Same for the EGS, it's not like they front all those games. (Most exclusivity is bought way later in the process.) But the original comment is pretty much Windows Phone back then. To this day I have no idea why Microsoft was so cheap and…
> How do you pay out developers? I’m a developer, I make a game, I say I’m going to put it in Game Pass, a customer pays [you] $14.99 a month. How do you decide how much to pay me, the developer? > [Phil Spencer, head of Xbox:] [In] certain cases, we’ll pay for the full production cost of the game. Then they get all the retail opportunity on top of Game Pass. They can go sell it on PlayStation, on Steam, and on Xbox,…
Source: gamedev who has heard from serveral devs who got offers.
Re: Google Stadia shuts down internal studios, changing business focus
#543Earlier quoted context omitted.
Google had to solve same problem any new traditional gaming console has to solve -- get publishers interested in creating for that console. Good luck with that. The moat is so high that even if you have tech from year 2222, the business side trumps technology.
Architecturally, are Google's Stadia servers substantially different from a standard PC?
Re: Google Stadia shuts down internal studios, changing business focus
#544Earlier quoted context omitted.
Google is a company of engineers. Engineers solve problems by building stuff, not by bribing companies. I think the main exception is Android and Ads, which also happens to be the main parts of Google I disagree with...
Building successful platforms isn't about engineering - many well-engineered platforms were market failures. You have to enable third parties to be successful. Steve Yegge's Google platform rant[0] discusses this topic in detail. If your platform isn't popular then you need to provide incentives for developers to target it. "Each of the people we spoke with, who asked to be granted anonymity due to ongoing employment…
Re: Google Stadia shuts down internal studios, changing business focus
#545Earlier quoted context omitted.
I'll repeat what I said: "the value prop needs to focus on the job at hand: playing a _specific_ game which happens to be your favorite game you play mostly. Thinking of it as some kind of a gaming platform is not the way." By considering Steam and Epic, you are already looking at this from the perspective of a platform. I am simply saying Stadia is better if the game you love is already there. NFL Madden is the late…
Madden isn’t available on GeForce Now apparently, but besides that I don’t think you’ve explained why Stadia is better. On Stadia and GeForce Now, you pay a subscription fee and pay for the game. Is it something about the Stadia hardware that makes it better?
Re: Google Stadia shuts down internal studios, changing business focus
#546Earlier quoted context omitted.
Probably because the last product they put full commitment into was Google Plus.
Well now I'm curious to know how Glass is doing.
Re: Google Stadia shuts down internal studios, changing business focus
#547Earlier quoted context omitted.
It seems in recent times, Google product development is always backwards. They never fully commit to anything, with the mind that if they see an up-tick in adoption, they'll invest in it. But maybe if they put more than a cursory effort into anything new, they might provide something valuable and generate another revenue stream. But perhaps they're just too comfortable with the loads of cash coming from ads?
Google basically has Dutch disease.
Re: Google Stadia shuts down internal studios, changing business focus
#548Earlier quoted context omitted.
Sure, but it also remains the defining example of "ludicrously expensive graphics card". The card below it, the GTX 780, was $650, which is still more expensive than any current generation consoles. Meanwhile the current top and 2nd tier GeForce cards (3090 and 3080) have MSRPs of $1500 and $700, which are more expensive, but not outrageously so. I just don't think it's accurate to paint a picture of the market from…
In 2013 you could drop to the mid-tier GTX 770 for $399 and get more performance either Xbox one or PS4. I don't think you are wrong, just more lenient in your definition of affordable. It is compounded by the supply constraints, and markups over retail we are currently seeing. I can buy a 3090 right now on amazon, but it is $2,450, 5x the console price. Titan was ~2x console price.
Re: Google Stadia shuts down internal studios, changing business focus
#549Earlier quoted context omitted.
Geforce Now library kinda sucks to me, not all that much better than Stadia but that's my opinion. Stadia has a few names (e.g. Red Dead Redemption) that GFN doesn't and vice versa.
It used to be much better, but publishers cracked down on it when it started gaining traction. I think it's ridiculous that a publisher can prevent me from using my license on what is essentially rented cloud hardware. IP laws have come to stifle the very innovation they were supposed to protect.
I'm still not over the fact we are all buying licences instead of copies.
Re: Google Stadia shuts down internal studios, changing business focus
#550Earlier quoted context omitted.
It seems in recent times, Google product development is always backwards. They never fully commit to anything, with the mind that if they see an up-tick in adoption, they'll invest in it. But maybe if they put more than a cursory effort into anything new, they might provide something valuable and generate another revenue stream. But perhaps they're just too comfortable with the loads of cash coming from ads?
Probably because the last product they put full commitment into was Google Plus.
google hasn’t done anything in earnest since gmail. youtube doesn’t count, that’s an acquisition.