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Google Stadia shuts down internal studios, changing business focus

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391–400 of 834 posts

Re: Google Stadia shuts down internal studios, changing business focus

#391

This is totally the right move. I am a (very happy) user of Stadia. If you haven't tried it, you really should...it's an amazing piece of tech. I can find myself with 20-30 minutes worth of downtime during the day, fire up Cyberpunk 2077 or Hitman or Assassin's Creed in moments from my browser *on a macbook* and play at high settings with no noticeable lag. Obviously you need a strong, steady internet connection for…

The gameplay experience is extremely impressive. I expected input lag and streaming quality to be problematic, but I've been a frequent stadia player ever since my (free) premium bundle arrived around Christmas and issues have been rare.

The only thing stopping me from spending more money on games is the fact that I expect it to just evaporate one day and take the games I "bought" with it. Moving to a licensing arrangement to let me play the games I already own/could retain even if Stadia goes away, would help a lot in this regard.

Re: Google Stadia shuts down internal studios, changing business focus

#392

GraceFromGoogle at r/stadia... "Hi everyone, I completely understand your emotions surrounding the news, so I wanted to chime in with a couple more thoughts. Please note that Stadia.com, Stadia Pro, and your games aren’t going anywhere. In fact, we’ll keep bringing more games to the platform and Stadia Pro. We had an exciting launch with Cyberpunk 2077 back in December, and the Stadia team is dedicated to bringing ev…

Which games?

They are completely opaque with everything from the release all the way up to the uplay+ roll-out.

There really isn't anything left to take their word on anymore.

Re: Google Stadia shuts down internal studios, changing business focus

#393
post #373
post #366

Earlier quoted context omitted.

The dream of cloud gaming, for me, is everyone gets an amazing gaming PC. I just bought a new PC, and it’s great, but it sits under my TV, unused, for 90-whatever percent of its life. If you can deliver cloud gaming as a complete product that actually offers value, the potential efficiency is staggering.

if you can allow users to load the code out of the cloud and or the user swarm ; onto thier machine and then dissconnect from the cloud, the potential efficiency is even more staggering.

Huh? That brings us right back to “everyone needs a hefty at-home computing device that goes underutilized most of the time”?

Re: Google Stadia shuts down internal studios, changing business focus

#394
post #366
post #341

Earlier quoted context omitted.

This is the really confusing part to me. For most of the major metro's of the world cloud gaming is completely feasible on today's internet. Playing on servers in NYC from Boston works flawlessly as a casual gamer, and really opened up the possibility for me to enjoy AAA titles. Most studios have to target a variety of hardware, stadia exclusives could have allowed studios to focus exclusively on top end experiences…

The dream of cloud gaming, for me, is everyone gets an amazing gaming PC. I just bought a new PC, and it’s great, but it sits under my TV, unused, for 90-whatever percent of its life. If you can deliver cloud gaming as a complete product that actually offers value, the potential efficiency is staggering.

I bought an Xbox just so I could play Red Dead Redemption 2. Had Stadia been around, or had I been interested in Cyberpunk, I would certainly play on that.

I still think it’s a good idea, with a lot of people falling into the “who is this for” camp, and very well could eventually be very successful.

My impression is that it just needs more time to mature. If we were talking about some saas product, those rough edges and missing features wouldn’t be a big deal. Everyone here would be saying “yeah, it’s an MVP that they needed to get into market to test things out. It’s improving incrementally.” But because it’s video game related, people’s expectations are that it finished and perfect the day it launches.

Re: Google Stadia shuts down internal studios, changing business focus

#395
post #344

Earlier quoted context omitted.

Steam and Epic are literally app stores. I guess you have to link an extra account to use it with GeForce Now? For that minuscule amount of extra friction you get access to a much larger set of games on stores that won’t shut down when Google gets bored in a year or two. edit: in what way does Steam or Epic expect you to understand how to use a “gaming PC”?

In the way that those are apps that gamers install on their gaming pc.

Can you elaborate? You don’t need to install Steam or the game to play that game on GeForce Now.

Re: Google Stadia shuts down internal studios, changing business focus

#396

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…

Serious question: does Google operate a single profitable business besides AdWords?

Re: Google Stadia shuts down internal studios, changing business focus

#397

This is totally the right move. I am a (very happy) user of Stadia. If you haven't tried it, you really should...it's an amazing piece of tech. I can find myself with 20-30 minutes worth of downtime during the day, fire up Cyberpunk 2077 or Hitman or Assassin's Creed in moments from my browser *on a macbook* and play at high settings with no noticeable lag. Obviously you need a strong, steady internet connection for…

I thought I had to buy Stadia to Pro to play any game. This isn't the case. There was a game I wanted to play, it doesn't run on Linux, I bought it 50% off on Stadia and I'm a happy user. I'm not going all in on Stadia of course; I realize that there's a good chance Stadia will disappear eventually. For the convenience and quality I'm getting now I don't mind buying this game on Steam again later if it happens that Stadia is gone and I want to play it again. For the right use case I recommend Stadia.

Re: Google Stadia shuts down internal studios, changing business focus

#398
post #341

Earlier quoted context omitted.

This is the really confusing part to me. For most of the major metro's of the world cloud gaming is completely feasible on today's internet. Playing on servers in NYC from Boston works flawlessly as a casual gamer, and really opened up the possibility for me to enjoy AAA titles. Most studios have to target a variety of hardware, stadia exclusives could have allowed studios to focus exclusively on top end experiences…

It seems in recent times, Google product development is always backwards. They never fully commit to anything, with the mind that if they see an up-tick in adoption, they'll invest in it. But maybe if they put more than a cursory effort into anything new, they might provide something valuable and generate another revenue stream. But perhaps they're just too comfortable with the loads of cash coming from ads?

This is an ironic contrast as it appears next to the link on Hacker News about the 20-year anniversary of VideoLAN.

A volunteer non-profit project versus a commercial subscription-based project from one of the richest companies.

Re: Google Stadia shuts down internal studios, changing business focus

#399

Earlier quoted context omitted.

Just to add general interest info to this strain of the conversation: I had to work with Apple in ensuring content for the launch of News+ in Canada after they bought out Next Issue/Texture, and they were very involved and the incentives were substantial. It makes a real-world difference, there's no doubt about it. Hell, this is why governments issue arts funding. The return has virtually limitless potential in more…

> commitment, perseverance, and often, patience Despite these being crucial attributes to being a good developer, it's shocking how few (people and tech organizations) exhibit them.

Namely, Google.

Re: Google Stadia shuts down internal studios, changing business focus

#400
post #349

Earlier quoted context omitted.

Compare to https://www.nvidia.com/en-us/geforce-now/ and https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming Both have their own quirks, but they don't suffer from lack of games.

Geforce Now library kinda sucks to me, not all that much better than Stadia but that's my opinion. Stadia has a few names (e.g. Red Dead Redemption) that GFN doesn't and vice versa.

GFN offers something unique: you can connect to existing stores like steam and play many of the games you already own there over GFN. This is a big deal.
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