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Google Stadia shuts down internal studios, changing business focus

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Re: Google Stadia shuts down internal studios, changing business focus

#361

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

They threw away millions of dollars in ad money and they will see no return on investment.

Usually ads can be equally or more expensive than development and production.

Re: Google Stadia shuts down internal studios, changing business focus

#362
post #349

Earlier quoted context omitted.

It's only been a failure because of the lack of games. The tech (at least to me) feels fine. Which is honestly the worst part—it _could_ be a success but the business side is broken.

Compare to https://www.nvidia.com/en-us/geforce-now/ and https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming Both have their own quirks, but they don't suffer from lack of games.

Still a lot of the big games missing on GFN though, e.g. all of Bethesda and Blizzard games. Apart from that -- a lovely service.

Re: Google Stadia shuts down internal studios, changing business focus

#363
post #279

Earlier quoted context omitted.

I’m unsure how Nvidia’s approach is worse. On GeForce now you can play games from Steam or Epic, right? Isn’t Stadia the same except you are locked into only Google’s store? That’s pretty significantly worse.

The UI is worse as you need to make yet another account and pay for steam. That experience is terrible enough to kill the thing for a non-gamer.

It’s maybe a tiny bit worse, but describing it as terrible is a pretty extraordinary stretch. Google is fucked if the entire business model of Stadia, requiring massive investment in hardware, software, and content, depends on consumers being too stupid to link an account between app stores.

Re: Google Stadia shuts down internal studios, changing business focus

#364

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

I wouldn't be surprised if this was the idea of a diversity hire.

Re: Google Stadia shuts down internal studios, changing business focus

#365
post #357

Honest question. What will happen if Google shut down stadia with the games I purchased? That's the main issue I have with the platform, will be a refund or even a steam / epic key after? I loved Google Play Music, Reader, Hangouts and god knows how many chat apps google have made over the years to later kill. Still don't get why they don't better just make a startup with the idea and be like a VC, as right now it's…

[deleted]

Re: Google Stadia shuts down internal studios, changing business focus

#366
post #341

Earlier quoted context omitted.

Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…

This is the really confusing part to me. For most of the major metro's of the world cloud gaming is completely feasible on today's internet. Playing on servers in NYC from Boston works flawlessly as a casual gamer, and really opened up the possibility for me to enjoy AAA titles. Most studios have to target a variety of hardware, stadia exclusives could have allowed studios to focus exclusively on top end experiences…

The dream of cloud gaming, for me, is everyone gets an amazing gaming PC.

I just bought a new PC, and it’s great, but it sits under my TV, unused, for 90-whatever percent of its life. If you can deliver cloud gaming as a complete product that actually offers value, the potential efficiency is staggering.

Re: Google Stadia shuts down internal studios, changing business focus

#367
post #349

Earlier quoted context omitted.

It's only been a failure because of the lack of games. The tech (at least to me) feels fine. Which is honestly the worst part—it _could_ be a success but the business side is broken.

Compare to https://www.nvidia.com/en-us/geforce-now/ and https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming Both have their own quirks, but they don't suffer from lack of games.

Don't forget https://www.playstation.com/en-us/ps-now/

Re: Google Stadia shuts down internal studios, changing business focus

#368

Typical Google half-assery. If they wanted Stadia to succeed, they should have been investing in game studios years before so at launch they would some games to demonstrate the concept of cloud gaming and actually drive sales. After all, it's really all about the games. And third-parties are never going to do it. But there was no plan. They just did it and hoped success would just happen.

Yeah, I feel like they should have looked how Microsoft more or less lucked out with Bungie producing a killer app for them. [1] Successfully creating a game service requires content, content, and more content. That said, there's still space for Stadia's infrastructure to compete with Xbox/Azure. [1] https://www.vice.com/en/article/xwqjg3/the-complete-untold-h...

Microsoft has also acquired every good mid-sized game company with a track record in the last 5 years to their Xbox Studios. They are really good at this while Google, obviously has no clue what they're doing.

Re: Google Stadia shuts down internal studios, changing business focus

#369
post #301

Earlier quoted context omitted.

It's only been a failure because of the lack of games. The tech (at least to me) feels fine. Which is honestly the worst part—it _could_ be a success but the business side is broken.

> tech (at least to me) feels fine [...] it _could_ be a success but the business side is broken ... said no one about any Google side project before, ever.

Careful, this much sarcasm might break the website

Re: Google Stadia shuts down internal studios, changing business focus

#370

I have zero interest in remote terminal gaming. No thank you. Not sure if I'm the only one?

no you are not. i used to be very interested in gaming until the trend toward remote terminal consoles began.

I havent bought a game[among other digiassets] for some time.

If its not on physical media, if it requires an internet connection to even see runtime, im not interested anymore.

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