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Google Stadia shuts down internal studios, changing business focus

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Re: Google Stadia shuts down internal studios, changing business focus

#241

Earlier quoted context omitted.

I don't think they had the slightest chance of Valve partering with them

Why not? Valve is not in the hardware business.

A successfull private company, with the best video game catalog, already king in PC gaming...

I don't see much for them to gain and plenty to lose if they let google build a big customer base.

Re: Google Stadia shuts down internal studios, changing business focus

#242

Earlier quoted context omitted.

> What happens with my Stadio investment in hardware when they shut it down soon?! My guess: Hardware, they say "it's still a Bluetooth game controller and a Chromecast, they can be used as those things". Software: They give you some Steam codes for the games you bought on Stadia.

> Hardware, they say "it's still a Bluetooth game controller and a Chromecast, they can be used as those things". IIRC, it only works as a bluetooth controller with Stadia (either supported Chromecast or Chrome web app); otherwise, it is only a wired USB controller.

...lol.

Well, I guess it's a USB controller at least. I would hope standard Bluetooth game controller compatibility could be pushed as an update though.

Re: Google Stadia shuts down internal studios, changing business focus

#243

Earlier quoted context omitted.

I don't think they had the slightest chance of Valve partering with them

Why not? Valve is not in the hardware business.

Valve has the Stream Link and VIVE. Steam Link is pretty much Stadia using your computer instead of the cloud. They're very much in the hardware business.

Re: Google Stadia shuts down internal studios, changing business focus

#244

I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…

I like NVidia's model. Basically its bring your own game to their cloud hardware, but they integrate Steam, Epic store and one or two other distributors really well so that it is easy for someone to move to their platform rather than replace an aging gaming PC. I'm not sure who Stadia is for or how it competes with that and PS Now, which has a ton of popular games as well as Playstation exclusives (more of a rental m…

I signed up for GeForce Now, and truly the killer feature is bringing the games you already own. On Stadia, you have to buy the games separately on top of the streaming subscription, and Luna (Amazon's offering) is similar in that you can sign up for game "channels" (iirc). With GeForce Now, you can just play the stuff you already own without sinking money into games that play on a platform that might not even exist in a few years. I bet in another year or so Stadia will shut down and all those games that you paid for on the platform will disappear.

Re: Google Stadia shuts down internal studios, changing business focus

#245

Recently I came across this https://shadow.tech/ They do something promising and better (?)

I was going to mention Shadow. I see quite a few people who want to play PCVR games using it if they don't have a PC up to the job.

Also with VR, many people use 'VirtualDesktop' to link between a PC and the Oculus Quest wirelessly. I can see a future where they offer remote PCs to connect via their software too.

And to add to that, in the future too, I can see Facebook/Oculus adding 5G connectivity to a next-generation headset alongside a future Snapdragon XR2(+).

Re: Google Stadia shuts down internal studios, changing business focus

#246
post #161
post #37

Earlier quoted context omitted.

I never understood why Amazon rolled another engine. Unreal and Unity are both fantastic. Let your dev teams pick from one of those two and be done with it. Unless your doing something really special theirs no reason to build an engine( if your goal is shipping games )

UE is a generic engine, it's not good at specialized games like open words. Unity is pretty much none existent in AAA, it's mostly a mobile engine.

HDRP begs to differ

https://youtu.be/cQvW0SdprQE

I'm currently building a game in HDRP and it's easily looks just as good as anything I could do in Unreal. I'm only limited by my own time at this point .

Re: Google Stadia shuts down internal studios, changing business focus

#247
post #49

Earlier quoted context omitted.

The reason they don’t push this is because Stadia, like a lot of things, is just a side project at google. It does nothing to drive significant new ad revenue, so it’s never going to get this kind of deep pocket investment.

Then why do it at all? What would possibly justify such a large investment of capital if Google didn't believe it to be a potentially nontrivial contributor of future revenue?

Think of it like there’s generally two ways to innovate.

1) Old-school Waterfall: evaluate, commit, and then build (Tesla, Apple, 2000s MSFT are examples)

2) Spray and Pray: build, evaluate, and then commit (Facebook, Amazon are examples)

Google is 2

Re: Google Stadia shuts down internal studios, changing business focus

#249

This is totally the right move. I am a (very happy) user of Stadia. If you haven't tried it, you really should...it's an amazing piece of tech. I can find myself with 20-30 minutes worth of downtime during the day, fire up Cyberpunk 2077 or Hitman or Assassin's Creed in moments from my browser *on a macbook* and play at high settings with no noticeable lag. Obviously you need a strong, steady internet connection for…

Great that it works where you are, I assume the US. Here in New Zealand of course it's not launched. So while I can pick one of any other consoles/devices to play games on, Stadia isn't one of them. If you can't reach more than one country, why would anyone want to develop for it?

Stadia is supported in 21 countries though. A majority of NA and EU.

Totally feel for you, but similar to anything that requires a decent internet connection, NZ and AUS get left in the dust

Re: Google Stadia shuts down internal studios, changing business focus

#250
post #141

Earlier quoted context omitted.

Having been approached by Google for these kinds of projects, I 100% believe this. I was leading a team approached by them to do something similar for Google Glass. There was no real incentive there except the privilege of being an early glass partner. The entire process of working with them was a nightmare and we decided to bow out. I'm short on any attempt Google makes at being a media company.

Google glass and game streaming are two very different projects with different motivations/incentives etc for partnering. Game streaming is on the cusp of becoming mainstream. The technology works (playable latency), and the overall product is simpler than competing products (pcs, consoles) for the job we hire gaming hardware for. It is clear the future is in the controllers and displays, not in math boxes. The bigge…

Game Streaming also needs typical home internet connections to get better before it can really go mainstream.

Not everyone has low latency, high reliability fibre in their home, yet. If you have some crappy DSL or whatever then the experience isn’t great. Likewise if your WiFi signal is anything less than perfect!

And the people who do pay for the best internet connections are often those who don’t need Stadia, because they already have latest-generation consoles and gaming PCs?

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