Live data from Hacker News

Google Stadia shuts down internal studios, changing business focus

kotaku.com

91–100 of 834 posts

Re: Google Stadia shuts down internal studios, changing business focus

#91

I just don't see the value add of stadia. Can someone explain? Why would a gamer choose it over a PS5 or Xbox?

For one, it's been very difficult to buy a PS5/Xbox/high end PC for quite a while now. Stadia and other similar services are one of the few platforms that can run the newest AAA titles well and does so without physical supply problems.

Re: Google Stadia shuts down internal studios, changing business focus

#92

I know Google/Stadia recently partnered with LG to bundle the Stadia app with LG TVs, but I wonder why Google doesn't do this with every TV manufacturers (save Sony.) If I were Stadia's marketing chief, I'd 1. Bribe the TV manufacturers to include the Stadia app 2. Advertise that the TV includes _a game console_ during TV commercials. 3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller. 4.…

The reason they don’t push this is because Stadia, like a lot of things, is just a side project at google. It does nothing to drive significant new ad revenue, so it’s never going to get this kind of deep pocket investment.

Bingo. They didn't even bother to include Stadia support in the latest Chromecast. To me that says nobody high up at Google cares about Stadia in a meaningful way. At this point I'm taking bets on how much Play Store credit Stadia subscribers are going to receive when the service shuts down and all their purchased games evaporate.

The saddest part is, the technology works well. Really well. If Stadia had launched as a Netflix for games it would be very successful. Paying full price for individual games that stop existing as soon as Google gets bored? That's a dangerous investment my friend.

Re: Google Stadia shuts down internal studios, changing business focus

#93
post #31

This is a fantastic move by Google. The war for gaming as a service will be on the platform level and something that Google is well positioned to win in. Not saying that Steam, Nintendo, Nvidia won't be some serious contenders as well but the outlook for gamers is quite positive. I expect to see what the web went through in the early 90s as far as turmoil goes. Lots of platforms with all their quirks and developers g…

Considering how poorly Google's external developer support has historically been, I think it's safe to say that without Google dog-fooding Stadia it's going to sputter and die.

Re: Google Stadia shuts down internal studios, changing business focus

#94

I know Google/Stadia recently partnered with LG to bundle the Stadia app with LG TVs, but I wonder why Google doesn't do this with every TV manufacturers (save Sony.) If I were Stadia's marketing chief, I'd 1. Bribe the TV manufacturers to include the Stadia app 2. Advertise that the TV includes _a game console_ during TV commercials. 3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller. 4.…

There was recently an article about Stadia where a developer from a decent sized studio claimed they were approached by Google for Stadia. What did Google offer for the developer to bring the game to Stadia? Almost nothing. The figure was in the tens of thousands.

For reference when Microsoft/Epic approaches the studios for games on their platforms they front the entire development cost. Sometimes millions of dollars. Google is just cheap and won’t invest in their own platform.

Direct quote: "We were approached by the Stadia team," one prominent indie developer told me. "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent," they said. "That's the short of it."

https://www.businessinsider.com/why-are-so-few-games-on-goog...

Re: Google Stadia shuts down internal studios, changing business focus

#95

I know Google/Stadia recently partnered with LG to bundle the Stadia app with LG TVs, but I wonder why Google doesn't do this with every TV manufacturers (save Sony.) If I were Stadia's marketing chief, I'd 1. Bribe the TV manufacturers to include the Stadia app 2. Advertise that the TV includes _a game console_ during TV commercials. 3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller. 4.…

Sounds like a lot of effort, why not just put an ad on the Chrome new tab page?

https://9to5google.com/2020/10/23/google-chrome-shopping-new....

Re: Google Stadia shuts down internal studios, changing business focus

#96

Earlier quoted context omitted.

The reason they don’t push this is because Stadia, like a lot of things, is just a side project at google. It does nothing to drive significant new ad revenue, so it’s never going to get this kind of deep pocket investment.

I think they know that it’s a sub standard product that is “good enough” for today but it will never be good enough for a use case like VR. I think the future of gaming is in ultra low latency, high resolution experiences and people will look at Stadia like a silent film from the 1920s. Also it’s clear that by getting rid of their reference developer they don’t have the appetite to dog food Stadia for themselves. The…

Stadia already has very low latency. Maybe not enough for VR, but it's still an impressive achievement.

Re: Google Stadia shuts down internal studios, changing business focus

#97

I just don't see the value add of stadia. Can someone explain? Why would a gamer choose it over a PS5 or Xbox?

It's a lot cheaper. You can imagine the cost getting down to basically the cost of the controller if users already have a streaming device (eg Chromecast) capable of running the streaming client.

Putting aside Cyberpunk's overall problems, it performed a lot better on Stadia than last gen hardware https://www.theverge.com/2020/12/10/22167303/cyberpunk-2077-...

Re: Google Stadia shuts down internal studios, changing business focus

#98

I just don't see the value add of stadia. Can someone explain? Why would a gamer choose it over a PS5 or Xbox?

PC Games with the power of an always-upgraded PC. Maybe not 100% top of the line, but above average, always, with no upgrade cost.

Plus you can play on your TV, mobile device, computer, etc, with the same game saves seamlessly moving between all of them.

No initial $400+ cost.

It offers a lot of the same benefits as consoles, including a monthly subscription that provides good, free games.

The downsides are latency and having to have an internet connection, and the latency is actually pretty decent. Oh, and having to buy the games from Stadia, even if you already own it on Steam, but that's no different than other "consoles".

It's a very compelling platform that they've completely failed to market correctly. With them giving up on first-party games, it seems pretty inevitable that they'll give up on the whole thing now, too. A lot of people never thought it'd last in the first place, and that's partly from their history and partly because Google didn't show enough commitment to it. Those studios that they just shut down were the best proof of their commitment.

Re: Google Stadia shuts down internal studios, changing business focus

#99
post #78

This will probably be an unpopular opinion here, but I love Stadia. I have a gaming pc, but my GPU is getting old so the newer games don't run well. So I gave Stadia a go. My internet is good enough and the fact of not having to download a game before playing is just fantastic. Also I can play on my tablet in bed. I definitely think this is the future, if it's not from Google, then it'll be Amazon, Microsoft, or Epic…

I don’t think many people have a problem with the concept of game streaming or even google implementation. It’s the fact that you have to buy games specifically for stadia and that one day google will shut down the service and a lot of people are going to lose the games they paid for.

Re: Google Stadia shuts down internal studios, changing business focus

#100
post #47

From Kotaku[0]: > "The service’s best moments may have been when its third-party ports showed off the strength of the cloud gaming model, in which a game can run well on just about any device with a screen and a strong internet connection. Ubisoft games such as Assassin’s Creed Odyssey ran well on Stadia. Destiny 2’s Stadia support let players of that game drop in for an extra match or quest from their phone or lapto…

>> >"When Cyberpunk 2077 was faltering on everything else in December, it was running quite well on Stadia." This is the first time I have heard that, it seems like something that Stadia's marketing team would want to tell people.

Stadia and PC's (even 3 year old ones) ran the game well.
Post reply on HN