Google had a game studio? Did it make anything?
[1] https://www.polygon.com/2019/3/19/18272965/google-stadia-stu...
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Google had a game studio? Did it make anything?
[1] https://www.polygon.com/2019/3/19/18272965/google-stadia-stu...
If I were Stadia's marketing chief, I'd
1. Bribe the TV manufacturers to include the Stadia app
2. Advertise that the TV includes _a game console_ during TV commercials.
3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller.
4. Have all the store demo units to auto stream Stadia playing video games and explicitly explain you don't need a xbox/playstation to play these games.
5. Buy out Witcher 3/Call of Duty 4/Project Cars 2/other older games and make them free for TVs with Stadia bundles.
Most smart TVs these days are more than fast enough to stream HD broadcast. I don't understand why Google doesn't push this.
Fiddling with my phone to play Stadia on my TV is pretty crumple some. It's just too much work for normal folks. People just want to turn on the TV and start playing.
Edit: I guess monopolistic abuse is a concern. However Sony and MS have their own streaming services. Google can just advertise 'play games with Stadia and Playstation Now and Xbox Cloud on your TV!' I am 100% if players switch to playing games on TV without game consoles, it hurts MS/Sony a lot more than to Google.
Hopefully the games that SG&E do finish showcase what's possible when a developer targets Stadia's strengths.
For context, Amazon is also struggling to make first party games [1]. I think it was hubris that these large companies didn't start with smaller scoped games and instead jumped head first into building their own engines and ips. [1]: https://www.bloomberg.com/news/features/2021-01-29/amazon-ga...
Earlier quoted context omitted.
There are a lot of examples of companies owning both though: 1. Microsoft: https://kotaku.com/microsoft-now-has-23-first-party-studios-... 2. Nintendo owns many successful games on their platforms: Zelda, Mario based titles, etc. 3. Sony: https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Enter...
True, but, in other areas this has been abused: https://www.wsj.com/articles/amazon-scooped-up-data-from-its... https://www.computerworld.com/article/2468760/apple--steals-...
Focusing on Stadia's strength as a platform seems to be a good move forward. It is a technically sound service. I'm sure the massive bump it got from Cyberpunk showed execs that a partnership-only gaming model could be successful. They do need to expand licensing, improve their subscription catalog and get more indie studios involved. Relying on users to consistently pay $60+ for games on top of the monthly fees is a losing business model.
Google had a game studio? Did it make anything?
I think this might get the “oh, Google shuts down another area after a few years, color me surprised” crowd going, but for me this is totally the right move. There are a LOT of videogame developers out there. Many of them are quite good at what they do. The cloud gaming space, while much better than it used to be, has plenty of room for improvement — it’s not remotely mainstream yet, and there’s still time yet to min…