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Google Stadia shuts down internal studios, changing business focus

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Re: Google Stadia shuts down internal studios, changing business focus

#3
Insert surprised Pikachu face

That aside, I do not think this is a bad move at all. None of the titles they were working on were that appealing, hopefully it will mean they pivot to integrate more into a shared licensing model. I would pay $5 a month to be able to import my current Steam games and play remotely, but this fractured model is incredibly reminiscent of video streaming.

We had a first mover (Steam/ Netflix) come in and now all the stragglers are saturating the market with similar but slightly differentiated products (Stadia/ Peacock). I am curious what the next evolution of this model will look like.

Re: Google Stadia shuts down internal studios, changing business focus

#4
For context, Amazon is also struggling to make first party games [1]. I think it was hubris that these large companies didn't start with smaller scoped games and instead jumped head first into building their own engines and ips.

[1]: https://www.bloomberg.com/news/features/2021-01-29/amazon-ga...

Re: Google Stadia shuts down internal studios, changing business focus

#7
I think this might get the “oh, Google shuts down another area after a few years, color me surprised” crowd going, but for me this is totally the right move.

There are a LOT of videogame developers out there. Many of them are quite good at what they do.

The cloud gaming space, while much better than it used to be, has plenty of room for improvement — it’s not remotely mainstream yet, and there’s still time yet to mint the cloud gaming household name.

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