Great effort, though!
NES.css – NES-Style CSS Framework
101–110 of 124 posts
Re: NES.css – NES-Style CSS Framework
#102But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!
Re: NES.css – NES-Style CSS Framework
#103Re: NES.css – NES-Style CSS Framework
#104This looks really nice. I love it. But to be honest, nothing about it feels "NES" to me.
There isn't really a default "feel" for the NES. Different games would have their own distinct style. The key thing about this CSS framework is that it looks "8-bit" and fun, both of which are true of the NES; rather than it being a literal port of the NES look and feel to CSS. Names are seldom meant to be taken literally but the fact that people are comparing this to a literal Nintendo Entertainment System seems to…
Re: NES.css – NES-Style CSS Framework
#105This looks really nice. I love it. But to be honest, nothing about it feels "NES" to me.
The NES is a dark palette, with often games just having a single colour background and a few sprites here and there. At least is how I remember those games.
Re: NES.css – NES-Style CSS Framework
#106This looks really nice. I love it. But to be honest, nothing about it feels "NES" to me.
Re: NES.css – NES-Style CSS Framework
#107Re: NES.css – NES-Style CSS Framework
#108Re: NES.css – NES-Style CSS Framework
#109Oh man I love this framework. I actually ended up using it on a "Pokemon Sword/Shield helper app" I made back when the game released. Made it feel very authentic!
Can we get a link? I'd love to see this CSS in action.
Re: NES.css – NES-Style CSS Framework
#110It's a low res monitor, but that font was supposed to be bulky, rendering on a low res monitor shouldn't look soft.