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NES.css – NES-Style CSS Framework

nostalgic-css.github.io

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Re: NES.css – NES-Style CSS Framework

#51

Earlier quoted context omitted.

According to the Earthbound wiki, the default name of the protagonist in Mother 2 (the Japanese version of Earthbound) is ネス (Ness), which doesn't really resemble the name of the Japanese name of the console (Super Famicom). The default name of the protagonist of Mother 1 (released on the original Nintendo Famicom) was... ニンテン (Ninten).

Thanks, all that's left is whether the term NES is common in Japan as one of the bizarre American loan words for Japanese things. Though, I suppose the author seems to somewhat regularly use the English parts of the internet. They'd pick up the term even if it wasn't common.

The Japanese slang terms for the NES/SNES are "Famicom" and "Sufami" respectively. HAL Laboratories may not have felt that those terms would make for a good protagonist name, especially since the characters are supposed to be American with American sounding names (like Jeff and Paula). But "Ness" is an anagram of SNES and is similar enough to other English names like Jess, Jeff, etc. But it's important to note that in Earthbound, the name Ness is not so much the default name as it is the first of the suggested names if you "Don't Care" what the protagonist's name is. In the Japanese manual in fact, the Ness character's title is "Me" and in parenthesis it says "Nesu" and Jeff, Paula, and Poo are named Friends 1, 2, and 3. [1]

So even though NES might not have been a term known to the general Japanes public, it didn't need to be. Ness is not the intended name of the character, it is only the most common suggested name and hence more like an easter egg.

[1] https://motherforever.net/official-artwork-of-mother-2/

Re: NES.css – NES-Style CSS Framework

#53

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

I was going to ask whhhyyyy but the 98 one has hit me with enough nostalgia that I think I get it now

Re: NES.css – NES-Style CSS Framework

#54

Earlier quoted context omitted.

Thanks, all that's left is whether the term NES is common in Japan as one of the bizarre American loan words for Japanese things. Though, I suppose the author seems to somewhat regularly use the English parts of the internet. They'd pick up the term even if it wasn't common.

The Japanese slang terms for the NES/SNES are "Famicom" and "Sufami" respectively. HAL Laboratories may not have felt that those terms would make for a good protagonist name, especially since the characters are supposed to be American with American sounding names (like Jeff and Paula). But "Ness" is an anagram of SNES and is similar enough to other English names like Jess, Jeff, etc. But it's important to note that i…

Thank you. When I asked I was sure there'd be bigger Mother 2 fans than me that could answer. Rockin!

Re: NES.css – NES-Style CSS Framework

#56

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

I was going to ask whhhyyyy but the 98 one has hit me with enough nostalgia that I think I get it now

The 98 theme: Why choose between dark-mode and light-mode when you can just split the middle?

Re: NES.css – NES-Style CSS Framework

#60

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

I was going to ask whhhyyyy but the 98 one has hit me with enough nostalgia that I think I get it now

I went back to selecting text in order to be able to read it. Then it hit me that I haven't done that in a long time!
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