Some of them will die away but some will stick. Here're my recent more successful side-projects.
http://www.previouslook.com/hnews
Android game Starxscape.
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Some of them will die away but some will stick. Here're my recent more successful side-projects.
http://www.previouslook.com/hnews
Android game Starxscape.
Per my contract, every creative thought and act I perform while employed belongs to my employer. My contract could be interpreted to mean that even my comments here are owned by my employer. Rather demotivating for genuine side-projects.
Side projects are great. They are great motivator for learning new stuffs. There are so far you can go with tutorial or sample codes. You have to do it in a serious enough project to learn the nitty gritty details. Some of them will die away but some will stick. Here're my recent more successful side-projects. http://www.previouslook.com/hnews http://www.topchan.tv Android game Starxscape.
I always have had some small-ish projects on the side. Some for fun, some for more serious things.
Most didn't make it past the prototype phase, expect two of them. And one of them helped me a lot when I was interviewing for the current job (it is actually a non-trivial/large project).
As long as they don't become your main focus, small projects will actually help on your day to day job. (you end up applying a lot of the things that you learn on your side projects, to your day to day job).
Cool, game ww250. BTW are you looking for a job? I am working currently at Yammer, and we are looking for few good Android developers. (iOS as well). shoot me an email at ardit33@gmail.com
Seems to be a common theme around here: http://www.exratione.com/2011/03/the-side-project-considered... "It seems strange to me that there exist developers who do not have side-projects: exploratory exercises in coding, tinkering, and scratching personal itches that run on the weekends, or here and there in the evenings as a replacement for mindlessly consuming mass-market entertainment. Do these people not enjoy the…
Wait 'til you have kids.
I've found that most of my coworkers over the years don't really react very well to the idea of me having a side project-unless they have one themselves. I think they believe it's pretty strange to making something not work related. I'm not sure I've worked with many programmers at all who read on the side let alone make much of anything. Maybe my experience is just weird.
Earlier quoted context omitted.
I really liked your succinct definition of what a side project is. What are your thoughts/experiences/opinions on team side projects?
I find it can be hard to sync up schedules and reliably work on it each week.
Looking back, that served two purposes - one, nothing beats face to face debugging and arguing over the merits of various UX approaches and two, having that weekly meeting was a hard deadline - that pushed each of us to get their stuff done and committed to the repository before the meeting (even if it was 5 min. prior to the meeting).
Per my contract, every creative thought and act I perform while employed belongs to my employer. My contract could be interpreted to mean that even my comments here are owned by my employer. Rather demotivating for genuine side-projects.
Is that even enforceable? If it is, I hope, for your sake, they are paying you EXTREMELY well.
Per my contract, every creative thought and act I perform while employed belongs to my employer. My contract could be interpreted to mean that even my comments here are owned by my employer. Rather demotivating for genuine side-projects.
You are protected from this completely in the state of California. One of the many reasons this state is so great.