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Pidgin – A Universal Chat Client

pidgin.im

51–60 of 461 posts

Re: Pidgin – A Universal Chat Client

#51
post #49

Does nobody remember Pidgin? It was one of the first things a lot of people installed on their machines 15 years ago along with Firefox. We used it as an alternative client to AOL Instant Messenger and Yahoo Messenger. It used to be called GAIM.

Yes. It was the de facto AIM client for many years.

Re: Pidgin – A Universal Chat Client

#52
post #48

Earlier quoted context omitted.

Not sure if this has changed, but at least on why it's not on iOS [1]: > In a nutshell, the Apple Developer Agreement is the biggest "problem" preventing a Pidgin build for iOS devices. We won't quote the exact text here, but the Agreement requires that developers allow Apple to impose additional restrictions on applications above and beyond the application's own license. Among these additional restrictions are the w…

With such a commitment to free software, isn't it a bit ironic they ported it to Windows?

Anyone can build and run their own software on Windows, so distributing software for Windows is not a GPL violation, whereas distributing iOS apps via the app store runs afoul of the anti-tivo clauses in GPL3

Re: Pidgin – A Universal Chat Client

#53

Adium ( https://adium.im/ ) used to be the MacOSX native version (port) of Pidgin. It seems they still recommend it. However, Adium seems kind of dead? Last commit ( https://github.com/adium/adium/ ) was in 2016. I build a MacOSX app bundle for the original Pidgin long time ago ( https://sourceforge.net/projects/pidgin-macosx/ ). At that point in time, this was not so trivial, as the GTK support for native MacOSX was…

GTK on macOS is completely fine, unless newer versions of GTK have borked it. We use GTK2 for Ardour (cross platform DAW) and there are almost no issues. I did contribute numerous important patches for the quartz backend along the way.

Re: Pidgin – A Universal Chat Client

#54

Considering this is open source (which I'm assuming includes the plugins), wouldn't this be a much better alternative to the native apps on mobile? Curious as to why this hasn't been ported to Android/iOS. I'd much prefer this over apps that need permission to my blood type to function. Pidgin was great back in the day for convenience, but there is a legitimate argument to be made for privacy here too. EDIT: It just…

Not sure if this has changed, but at least on why it's not on iOS [1]: > In a nutshell, the Apple Developer Agreement is the biggest "problem" preventing a Pidgin build for iOS devices. We won't quote the exact text here, but the Agreement requires that developers allow Apple to impose additional restrictions on applications above and beyond the application's own license. Among these additional restrictions are the w…

> the well-known "5-device limit"

Sorry, but I'm not familiar with this – could you share more please?

Re: Pidgin – A Universal Chat Client

#55
post #48

Earlier quoted context omitted.

Not sure if this has changed, but at least on why it's not on iOS [1]: > In a nutshell, the Apple Developer Agreement is the biggest "problem" preventing a Pidgin build for iOS devices. We won't quote the exact text here, but the Agreement requires that developers allow Apple to impose additional restrictions on applications above and beyond the application's own license. Among these additional restrictions are the w…

With such a commitment to free software, isn't it a bit ironic they ported it to Windows?

If Windows doesn't impose those restrictions, it makes more sense to port it there than to MacOS.

Re: Pidgin – A Universal Chat Client

#56

Considering this is open source (which I'm assuming includes the plugins), wouldn't this be a much better alternative to the native apps on mobile? Curious as to why this hasn't been ported to Android/iOS. I'd much prefer this over apps that need permission to my blood type to function. Pidgin was great back in the day for convenience, but there is a legitimate argument to be made for privacy here too. EDIT: It just…

Have you seen the latest review of the Librem 5 from Linus Tech Tips? The phone seems to run Linux apps fine... it doesn’t have working camera drivers a year after release though... https://youtu.be/BH8DRyKUZDg So Pidgin (gaim for those of us old enough to remember those days) should run fine without a port.

> it doesn’t have working camera drivers a year after release though...

The problem is the lack of SoC documentation. There is some progress for the camera though: https://source.puri.sm/Librem5/linux-next/-/issues/44#note_1....

Re: Pidgin – A Universal Chat Client

#58
post #10

I can remember how I was able to chat with my Facebook friends with Pidgin, those were the days. I don't think Facebook will allow any client to support chat like they used to do back in the days, unless you do some wired bridging hacks like you have to do in Matrix Edit - fixed typo

I remember using Pidgin for my accounts on Facebook, Gmail and Yahoo - happy days :)

Re: Pidgin – A Universal Chat Client

#59
post #54

Earlier quoted context omitted.

Not sure if this has changed, but at least on why it's not on iOS [1]: > In a nutshell, the Apple Developer Agreement is the biggest "problem" preventing a Pidgin build for iOS devices. We won't quote the exact text here, but the Agreement requires that developers allow Apple to impose additional restrictions on applications above and beyond the application's own license. Among these additional restrictions are the w…

> the well-known "5-device limit" Sorry, but I'm not familiar with this – could you share more please?

https://www.google.com/search?q=Apple+Developer+Agreement+5+...

TIL it's now 10 devices...

Re: Pidgin – A Universal Chat Client

#60

Considering this is open source (which I'm assuming includes the plugins), wouldn't this be a much better alternative to the native apps on mobile? Curious as to why this hasn't been ported to Android/iOS. I'd much prefer this over apps that need permission to my blood type to function. Pidgin was great back in the day for convenience, but there is a legitimate argument to be made for privacy here too. EDIT: It just…

Not sure if this has changed, but at least on why it's not on iOS [1]: > In a nutshell, the Apple Developer Agreement is the biggest "problem" preventing a Pidgin build for iOS devices. We won't quote the exact text here, but the Agreement requires that developers allow Apple to impose additional restrictions on applications above and beyond the application's own license. Among these additional restrictions are the w…

There’s an easy way to fix this. The Pidgin iOS app could be forked into a different licensing model. It also need not be open source, just demonstrate feature parity. Another way is to modularize the core messaging layer under a BSD license, and have the desktop app and iOS app both implement the front-end (and OS specific functionality) under distinct licenses.

There are many ways to skin this cat.

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