Thoughts on Skeumorpishm in the Metaverse
shawwrites.medium.com
Thoughts on Skeumorpishm in the Metaverse
1–3 of 3 posts
Re: Thoughts on Skeumorpishm in the Metaverse
#2There’s an “o” missing in SkeuOmorphism in the headline and in the rest of the article.
Re: Thoughts on Skeumorpishm in the Metaverse
#3A good read. I also noticed that skeuomorphistic interfaces always age faster. They rely on realistic graphics and definition of "realistic" changes fast. Those kinds of interfaces tend to look outdated after only few years. More abstract interfaces with strong style seem almost immune to ageing.
The most important problem the article brings up remains unanswered. What's the best way to enter text in VR / AR?