BTW, there's a video of some Mario game upscaled with this algorithm. Looks very modern! http://johanneskopf.de/publications/pixelart/supplementary/v... (3MB)
Depixelizing Pixel Art
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Re: Depixelizing Pixel Art
#12Re: Depixelizing Pixel Art
#13Re: Depixelizing Pixel Art
#14Re: Depixelizing Pixel Art
#15This is actually nothing new. Without meaning to criticize the author's efforts, the whole paper has a strong feel of being "reinventive". There are several algorithms for this in use since long (almost all of which were made specifically to improve video game console emulators) such as the early EPX algo from 1992, and the newer MAME algorithms and hqx. http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
Has the same algorithm been proposed before? (I take it that it hasn't. So it is indeed new ...)
Re: Depixelizing Pixel Art
#16This is actually nothing new. Without meaning to criticize the author's efforts, the whole paper has a strong feel of being "reinventive". There are several algorithms for this in use since long (almost all of which were made specifically to improve video game console emulators) such as the early EPX algo from 1992, and the newer MAME algorithms and hqx. http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
The algorithms you linked to output bitmaps.
Kopf and Lischinsk's algorithm is a vectorizer, optimized for old school graphics. This means that its outputs is resolution-independent. Similar tools include Potrace[1] (open source, but for black and white images) and Vector Magic[2] (multicolor, but proprietary).
However, the use of Voronoï diagrams is AFAIK original, and their results are superior to hqNx at similar resolutions.
Re: Depixelizing Pixel Art
#17BTW, there's a video of some Mario game upscaled with this algorithm. Looks very modern! http://johanneskopf.de/publications/pixelart/supplementary/v... (3MB)
alt here: http://ifile.it/gj1tlk5/video_ours_4x_h264.mp4
Re: Depixelizing Pixel Art
#18Re: Depixelizing Pixel Art
#19This is actually nothing new. Without meaning to criticize the author's efforts, the whole paper has a strong feel of being "reinventive". There are several algorithms for this in use since long (almost all of which were made specifically to improve video game console emulators) such as the early EPX algo from 1992, and the newer MAME algorithms and hqx. http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms