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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#551

At the risk of sounding like I am kidding, I am building a personal productivity application. While the world is full of "todo" apps, they are essentially list management systems. They vary in aesthetics and mechanics but none of them help you do the hugely valuable work of planning years out and then driving your weekly planning and daily activity off these huge goals. More so, they profoundly fail to keep you accou…

One system I've been using recently that does something sort of like you're describing is Futureland (https://futureland.tv). It has a "streak" feature that gamifies making contributions at a daily cadence which is nice. So there's a psychological nag to get in there and check something off the daily list of things to do.

Re: Ask HN: What are you working on?

#552
I developed a VST plugin that allows users to collaborate remotely using any DAW, it's called BeatConnect. The main value of this is that everyone can use their own setup and instruments and still participate in the creative process together. I've been working on this for a year and have been doing open beta for about a month, people seem really into it which is awesome!

4+ people can make music at the same time, the projects are saved and loaded in the cloud, people can load them on their own time if they want and do their parts so not everyone needs to be online at the same time. Tons of extra stuff, I'm quite proud of how it's turned out.

I built this mainly because all my friends who make music live in different cities and I really just want to jam all the time and nothing out there was letting me do it, so the idea was born a while ago but it was an adventure to get it to work properly.

Screenshot: https://i.imgur.com/Kr3bvx2.jpeg Website: www.beatconnect.ca

Re: Ask HN: What are you working on?

#553
My main side project right now is SongRender, a browser-based music visualizer video maker. https://songrender.com

I’m in the middle of a big rewrite of the compositing and rendering code that will open the door for fun things like multiple layers and blend modes and image strokes.

Re: Ask HN: What are you working on?

#554

I developed a VST plugin that allows users to collaborate remotely using any DAW, it's called BeatConnect. The main value of this is that everyone can use their own setup and instruments and still participate in the creative process together. I've been working on this for a year and have been doing open beta for about a month, people seem really into it which is awesome! 4+ people can make music at the same time, the…

This is super cool! My band is a bit scattered geographically at the moment so this could actually really help us out.

Re: Ask HN: What are you working on?

#555
I'm building PredictSalary (https://predictsalary.com), a browser extension to predict the salary range of job opportunities. I'm also building SwanLove (https://swan.love), a dating website based on Linkedin and movies preferences (and later books preferences).

Later there will be a cross-functionality between them. For example, you can create a private group to share salaries. In the group you can like (romantically) people. Finally, there will be a feature to predict the salary from Linkedin profile.

In SwanLove, in the future, you can link your accomplishments from other websites based on API. If you were a runner, you could show that you have joined marathons in SwanLove by connecting through API to a running website. So you could show off your physical fitness. Other than running, you could show your chess elo rating to show off your intelligence.

Re: Ask HN: What are you working on?

#556

I'm making a video editor that removes silence from videos. After creating a bunch of code screencasts, I've found most of my editing time is spent manually cutting out chunks of silence, and it's always felt like a job the computer should be doing. So I'm making a native Mac app to do it for me. It's in private beta right now, and feedback has been good so far! I'm hoping to hoping to get it launched in the next few…

Others here mentioned carykh's jumpcutter. I tried to get it to install but couldn't, then discovered it hasn't been updated in a long time.

There's even an issue with links to alternatives and forks: https://github.com/carykh/jumpcutter/issues/180

I tried out Auto-editor [1] and it works great for what I needed! Although for "removing" silence, I prefer to increase play speed instead of jump cutting.

[1]: https://github.com/WyattBlue/auto-editor

Re: Ask HN: What are you working on?

#559
I've been on HN for a number of years but have always been a passive observer and have never commented before. From the below project you can probably tell why;

I’ve recently dropped out of school and have been working on making the government acquisition process better.

There is a mountain of regulation, registrations and little tid bits required and takes an inordinatant amount of time to learn how to properly do business with the federal government vs. the commercial market. I was a contracting specialist for the Air Force for an enlistment and did a year and a half 'Internship' on the Supply Chain, CapEx team at Tesla. The differences in acquisition strategies and time it takes to get shit done are palpable. My link is below [0] but the website and content doesn't tell the story at all.

I faced a problem, How do you go about fixing the Government acquisition system? What I’ve come up with is that the problem is unsolvable. You can’t fix the mountain of regulation but you can automate it. I’m a two man shop but looking at the linkedin pages of my competitors it seems like there isn’t a programmer among them outside of web dev's. Paul graham once told me that that's a competitive advantage. (I think he was discussing lisp but I digress) However, to be fair I have zero background in programming at first look of my linkedin but I’ve been coding since I was young and is a reason why I thrived at Tesla on an inherently business and engineering team.

GSAContractpros.com (Just launched the site on Monday, would love any feedback)

Re: Ask HN: What are you working on?

#560
I have a theory that people will enjoy watching media in a shared space that can be completely customized.

The shares and synchronized component is important - it’s (often) more fun to watch with your friends and exchange links, stories, factoids etc. as the media plays.

A big feature is being able to customize your environment - lots of minefields here of course but for example, creating a Star Wars themed room with appropriate 3D models, images, animations etc. while you were watching The Mandalorian seems like it would be fun.

Support for embedded media via web (YouTube, Netflix, and all the other steaming services) via my own Chromium Embedded Framework wrapper. This will of course also support any regular web content that the latest version of Chrome does too.

Support for playback of other video/audio URLs via ffmpeg.

Also considering adding a local screen sharing component so you can share your screen with your friends and maybe play games together.

I initially wanted to make this work in JavaScript so it could be used anywhere and had a shot at working on my Quest2. Not sure that’s possible so for the moment it’s all in C++11 and non-VR.

I have a family and a full time job so I’m only able to work on this evenings and weekends, my 9 year old princess permitting but it’s been fun so far. Haven’t decided how to release it yet but all my other stuff is open source so it probably will be too.

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