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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#321
post #262

I'm working on a PC game, isometric roguelite or something like that. I'm also battling depression and tbh it's taking its toll quite efficiently. Last month was nice and I worked on the game nearly every day, this month I haven't touched it at all. :D I just sleep.

All the best with both the things! :)

Re: Ask HN: What are you working on?

#322
My pilot's license!

I don't really have a lot to report right now, I only just started and have my first lesson on Sunday, but I've gone through most of an online ground school and I'm pumped. I'll be going for my Sport Pilot for now (the FAA medical is a gigantic pain in the ass if you have any chronic illnesses) and I'll hopefully be taught in an early 1940s Aeronca Champ.

Re: Ask HN: What are you working on?

#323

I'm working on a utility to archive and organize old data that I want to keep forever, but I don't want cluttering up my local hard drives and Dropbox account. The initial goals of the project are: * Design for cold data only. Stuff that is done changing and won't be accessed regularly if at all: completed projects, annual financial records, RAW image files organized by month, etc. * Store items in flat collections,…

For anyone interested in these features today, check out Git Annex. Fits all these requirements except for tagging. Add files just like with git, then git annex copy file --to some-remote. Intended for large files, you can Zip directories too if you like. I personally like directory organization but that's optional.

Re: Ask HN: What are you working on?

#324

I'm working on a language optimized for solving programming challenges as quickly as possible. That is, I'm not optimizing for execution time , I'm optimizing for time between reading the problem statement and having a working solution . As far as I'm aware, there aren't any existing languages in this space. There are plenty of "code golf" languages, which optimize for shortest finished program , but that's slightly…

Oh, another side project I'm working on: a "high touch" music recommendation service. Like Pandora, except your recommendations are chosen by a real person instead of an algorithm. Downside: you get far, far fewer recommendations; upside: you can tell your recommender exactly what you want, exactly what you did or didn't like about a track, etc.

Beta-testing it with some friends and family now; we'll see if it grows into anything real!

Re: Ask HN: What are you working on?

#325
Learning Figma and Anima to build an interactive design portfolio. I've only had this much fun building exactly two times: -When Flash was an acceptable medium -Xbox UX - the UI builder exported to code ready XML and eventually three of us added a LUA syntax to add ActionScript like functionality to prototypes. It was an absolute blast being able to put together a vector UI, add some tiny scripts, and have a whole Dashboard/ Marketplace/ Settings etc mockups become fully functional prototypes devs could get into production ASAP

Re: Ask HN: What are you working on?

#326

A Rust/Electron/three.js cross-platform disk-space usage analyzer. It's meant to be easy to learn, efficient to use, and nice to look at. I have a beta up and would love any feedback: https://diskatlas.com/ It's my first small software business idea that I'm seriously pursuing. My goal with it is to earn enough passive income that I can return to work on more ambitious exploratory projects, e.g.: http://symbolflux.co…

This looks cool but do you have evidence that people will pay for it? I usually just use the terminal to figure out disk free/used.

Re: Ask HN: What are you working on?

#327
Mouse scroll wheel acceleration, implemented in user space, for Linux, Mac, Windows: https://github.com/albertz/mouse-scroll-wheel-acceleration-u...

After asking for this feature for so long (https://gitlab.freedesktop.org/libinput/libinput/-/issues/7), I realized that it is easy to implement this in user space. I'm quite happy with the result. This was intended for Linux, but it actually also works on MacOSX.

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