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Ask HN: Show me your half baked project

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Re: Ask HN: Show me your half baked project

#232
Currently working on a few things but almost done https://checks.dev a github integrated (gitlab planned but not done) checklist for PR's, so you submit a PR and it adds a bunch of todos that need to be checked off before it can be merged.

Should be done in a week or two.

Re: Ask HN: Show me your half baked project

#233
post #144

Earlier quoted context omitted.

Pretty cool, how far are you from an interface equivalent to Among Us?

Uhhh, nice idea! Not that far, I'd say. But I'm really not a graphic designer, so I'd somehow have to overcome that...

Boxes with different colors and single char labels can work. Just have to be skinnable later.

Or stay simple color, see Surviv.io

Re: Ask HN: Show me your half baked project

#234
Awestruck Audio – realtime synthesized, interactive music for video games.

https://www.youtube.com/watch?v=iEC6-pBFj2Q&feature=youtu.be

Very half baked, even took that demo site featured in the video down. Intended to run hundreds of "channels" of music, each of which could support thousands of independent sessions (think cloud gaming but for audio/music).

Uses Pion WebRTC, Gstreamer, JACK, SuperCollider and a simple Golang API for converting http requests to OSC toggles to manipulate audio running on a cloud server in realtime over the internet.

Questions – is this crazy? Would game makers ever be interested in adopting a third party SDK for their music needs? What if that music had to be streamed over the wire (not baked into their console/mobile client builds)? Is the prospect of game player input influencing the sounds/music they're listening to compelling, or not really?

Re: Ask HN: Show me your half baked project

#235

I built football11challenge.com after spending a ridiculous amount of time solving this challenge on twitter: https://twitter.com/Carra23/status/1250066001821130759 I wanted to extend on the initial premise by allowing users to define and share arbitrary constraints for a soccer starting 11 and automate verification of a squad given the set of constraints. It needs a little bit of polish but overall I really learned…

This is really cool. Are you planning to add different sports? Would love to see Hockey.

Re: Ask HN: Show me your half baked project

#237
post #225

I'm still working on http://funnelpump.com - a communication tool for early customer development / sales leads. Helps you grind that list and get those deals, forcing functions to drop unproductive leads

Nice idea. I like the focus on simplicity, and you could sell this as Docker container to folks who don't want to be on anyone else's cloud (e.g. salesforce.com).

Re: Ask HN: Show me your half baked project

#238
I'm building a simulator for analyzing and designing software delivery/ops/devops systems. The idea is to have prebuilt models for tools like GitHub and Jenkins, as well as models for human processes like approvals. The user can then easily build no-code simulations of end-to-end software release processes, and get quantitative insights from running those simulations. The app will eventually use discrete event simulation and advanced analysis (graphical), but currently its just some basic placeholder "function modeling". https://softwaredeliverysimulator.com/

Re: Ask HN: Show me your half baked project

#239
At the beginning of the Pandemic I wanted to get more familiar with React Native, so I made the motorcycle maintenance tracker app that I always wanted. I finished it in April and have been using it myself since then. I finally released it over the summer: https://pirsig.app

It's definitely half-baked because its missing a lot of features. But it works perfectly for my use case which is all I really wanted.

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