Show HN: KataScript, new language looking for feedback
1–5 of 5 posts
Re: Show HN: KataScript, new language looking for feedback
#2So I made this while working on the triggering system for my game engine. It was originally supposed to be a basic parser for simple commands, but I ended up developing out a lot of features to the point where it's now an actual scripting language. I'm looking for feedback on the language design and the C++ implementation if you have any, thanks!
Re: Show HN: KataScript, new language looking for feedback
#3Can it be used for commandline scripts? As in
#!/usr/bin/env kata
print("hello ", "world");Re: Show HN: KataScript, new language looking for feedback
#4Can it be used for commandline scripts? As in #!/usr/bin/env kata print("hello ", "world");
Not yet, that's a great idea. Thanks!
Re: Show HN: KataScript, new language looking for feedback
#5Can it be used for commandline scripts? As in #!/usr/bin/env kata print("hello ", "world");
Ok, this works now!
You need g++9, and then you can:
make
make install
and then the script will be like #!/usr/bin/env KataScript
print("hello ", "world");
Any KataScript script with an extension other than ".ks" is now assumed to be a bash script and the first line will be treated as a shebang.