There's a lot of focus here on Bink, but Oodle has a fascinating history as well. From world-class compression ratios/decompression speeds to being implemented in hardware by Sony in all PS5s. RAD have a great history of getting exactly the right people that are interested in their fields and are great at what they do. I echo the sentiments of many when saying I am surprised no one had scooped them up earlier (althou…
Oodle is very expensive though.
The biggest pain in the ass with Oodle is recompressing everything after you integrate it, that first time takes FOREVER.