Epic acquires RAD Game Tools
61–70 of 194 posts
Re: Epic acquires RAD Game Tools
#62Earlier quoted context omitted.
I’m just amazed with what Fortnite has done for them. I pass by their current HQ regularly and it’s pretty modest. You’d never suspect that’s the HQ of such a successful company. I was surprised to learn they’re still taking funding. I figured they were pulling down absurd profit.
Their legal challenges with Apple might’ve put a dampener
Re: Epic acquires RAD Game Tools
#63Earlier quoted context omitted.
It seems weird to use specialized video decode hardware when videos are almost always played in a full-screen exclusive fashion. Like, other than loading, what is the CPU doing during those times?
I worked on COD:AW and we used video in game often. The lead UI artist would have used it significantly more if performance was better. Might be an exception but it's not uncommon, I've worked on multiple titles with full 3D and video playback at the same time
You mean a single - full screen video, or videos inside the 3D content?
Re: Epic acquires RAD Game Tools
#64Earlier quoted context omitted.
It seems weird to use specialized video decode hardware when videos are almost always played in a full-screen exclusive fashion. Like, other than loading, what is the CPU doing during those times?
To be clear, Kraken is for general compression, not video. Of course you can do video decoding in software, that's what Bink is. It can do 4K60 on a PS4 CPU.
Re: Epic acquires RAD Game Tools
#65RAD had an amazing software renderer on par on the Unreal one.
IIRC the idea behing Intel's Larabee at least partly involved running pixomatic on that hardware.
Re: Epic acquires RAD Game Tools
#66Earlier quoted context omitted.
I worked on COD:AW and we used video in game often. The lead UI artist would have used it significantly more if performance was better. Might be an exception but it's not uncommon, I've worked on multiple titles with full 3D and video playback at the same time
Hang on, the performance of playing static video content was not good enough? (and worse than dynamically rendered game art?) You mean a single - full screen video, or videos inside the 3D content?
Re: Epic acquires RAD Game Tools
#67There's a lot of focus here on Bink, but Oodle has a fascinating history as well. From world-class compression ratios/decompression speeds to being implemented in hardware by Sony in all PS5s. RAD have a great history of getting exactly the right people that are interested in their fields and are great at what they do. I echo the sentiments of many when saying I am surprised no one had scooped them up earlier (althou…
Re: Epic acquires RAD Game Tools
#68Re: Epic acquires RAD Game Tools
#69Earlier quoted context omitted.
I’m just amazed with what Fortnite has done for them. I pass by their current HQ regularly and it’s pretty modest. You’d never suspect that’s the HQ of such a successful company. I was surprised to learn they’re still taking funding. I figured they were pulling down absurd profit.
Their legal challenges with Apple might’ve put a dampener
They started the fight, and I think it's safe to say they knew what they were getting into.