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Epic acquires RAD Game Tools

epicgames.com

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Re: Epic acquires RAD Game Tools

#5
post #4

RAD's Charles Bloom has a blog ( https://cbloomrants.blogspot.com ) which is excellent for anyone interested in high-performance programming. Especially compression.

fabien giesen, also at RAD, has a very informative blog as well. https://fgiesen.wordpress.com/

they have a seriously impressive group of developers

Re: Epic acquires RAD Game Tools

#6
post #4

RAD's Charles Bloom has a blog ( https://cbloomrants.blogspot.com ) which is excellent for anyone interested in high-performance programming. Especially compression.

Everyone who works there is extremely talented. Fabien, Sean, Allen, etc. Jeff has a very keen eye for it.

He's funny, too. Highly recommend The Jeff and Casey Show for podcast content.

Re: Epic acquires RAD Game Tools

#7
As far as I know, they are one of the few video game compression companies out there. Undoubtedly this is amazing news for Unreal Engine 4 devs, but for those not using the engine this is going to be a bit of a blow.

On the plus side, this opens the doors for a "Pied Piper, but for games" style startup to come out of nowhere and take big market share.

Re: Epic acquires RAD Game Tools

#8
For those interested in what RAD Game Tools actually makes, as far as I understood from their website (http://www.radgametools.com/):

Bink 2 - video codec Oodle - data compression suite Telemetry - profiling toolkit Granny 3D - toolkit for building 3d games Miles Sound System 10 - sound authoring toolset in 2D and 3D

Re: Epic acquires RAD Game Tools

#9
post #4

RAD's Charles Bloom has a blog ( https://cbloomrants.blogspot.com ) which is excellent for anyone interested in high-performance programming. Especially compression.

Not just high-performance, his "Library Writing Realizations" post is also well worth a read whatever domain you're working in.

http://cbloomrants.blogspot.com/2015/09/library-writing-real...

Re: Epic acquires RAD Game Tools

#10

As far as I know, they are one of the few video game compression companies out there. Undoubtedly this is amazing news for Unreal Engine 4 devs, but for those not using the engine this is going to be a bit of a blow. On the plus side, this opens the doors for a "Pied Piper, but for games" style startup to come out of nowhere and take big market share.

Pied piper did have a whole subplot about compression in the context of reducing VR video game bandwidth latency. You might be more spot on than you think :)
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