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Ask HN: How much recurring income do you generate, and from what?

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Re: Ask HN: How much recurring income do you generate, and from what?

#12
post #9

I launched TikiToki Timeline Software ( http://www.tiki-toki.com ) in March. It is currently making about $250 a month from subscribers. This month I have also sold a $1500 single timeline license. Hopefully more of them in the future! I am currently operating TikiToki as a side project from my main business as a freelance web developer. Aim to go full time with TikiToki at start of July. This will be a bit of a gamb…

what blogging platform are you using for casualgirlgamer.com?

Something I rolled myself using Symphony CMS (http://symphony-cms.com/), a neat open source XSLT driven content management system.

Re: Ask HN: How much recurring income do you generate, and from what?

#13
post #11

About $30/month from a very small free iPhone app with iAd. Thinking about making it a paid app and seeing how it does. If you're curious: http://itunes.apple.com/us/app/nations/id386514813?mt=8

Go for it. In my experience, the profit difference between my paid app and my ads-based app is something like 30:1. (And my ads-based app is better rated)

Re: Ask HN: How much recurring income do you generate, and from what?

#14
somewhere around $100/mo from an adwords/affiliate thing, and less than $50 on a web app i'm slowly working on. in the future, web app will generate more income, and i'm working on a niche piece of hardware that ought to also produce a few bucks on the side.

edit: on the "takes money to make money" front, i make several hundred bucks on dividend-returning stocks.

Re: Ask HN: How much recurring income do you generate, and from what?

#16
I average about $300 a month from app sales of a paid app and an ad-supported app. (This month is looking better, for some reason)

[Edit: I didn't actually say it, but these are iPhone apps]

On average, almost all of my income is from app sales, and not from ads or In-App Purchases.

I had a Lite version of the paid app, but that seemed to do more harm than good.

I have In-App purchases (both to unlock some extra content and remove ads in the ad-based app, and to unlock each feature of the paid app into the free app), but these have been rather slow to sell (maybe 1 or 2 a week?)

My best paid app sales month was about $900. (This was actually Christmas and a strong early January, which was all reported as January) No other months have come close (although I've only been up since December, really)

I DON'T advertise of any kind. Even my official website gets zero traffic, so I don't bother to keep it up to date.

P.S. I honestly expected my apps to spike in sales and then drop down to a couple a week. In fact, all of my apps continue to be very steady. Even my highs and lows tend to be distributed across all three apps, implying (but not proving) that it's the market itself moving up and down, rather than anything I'm doing.

[EDIT: Responding to replies:] [EDIT: Responded to wallflower]

statictype

-I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.

-They started earning steadily from the beginning, almost entirely through searching for solutions in the app store. I should point out that the paid app is actuall $2.99 so $300/month is really only an average of 4 sales per day or so.

hello_moto

-As for getting started in the iPhone business, I came into it as a young but seasoned programmer who had an idea for a market that was somewhat established, but under-served. Since then, my opinion on that market and my initial idea have completely changed, but I don't have any better ideas for iPhone apps at the moment.

As for rules and regulations? I haven't registered a business yet, so Apple treats me as an individual developer. I tried to hide my real name when I set it up, which half-worked, but took like a week.

I've run into IP infringement cases for my apps, and have even had a DMCA take-down against it, which was resolved very quickly by both sides (at the expense of my app becoming hideous). Apple actually reviewed and approved my changed app within 2 hours of me submitting it, which was awesome. I actually only had a single day of zero sales through all that.

I had an app take about 2 and a half months to get through review. Apple is MUCH slower with free apps than paid apps.

wallflower

The graphic design/presentation was absolutely awful for a long time. Now the app itself is decent enough looking (no where near "Apple" pretty, but the logo is still awful).

none Completely unrelated to your responses, I'm planning on submitting my fourth app this weekend (which is an optimistic estimate, to say the least).

Re: Ask HN: How much recurring income do you generate, and from what?

#17
post #7

I launched TikiToki Timeline Software ( http://www.tiki-toki.com ) in March. It is currently making about $250 a month from subscribers. This month I have also sold a $1500 single timeline license. Hopefully more of them in the future! I am currently operating TikiToki as a side project from my main business as a freelance web developer. Aim to go full time with TikiToki at start of July. This will be a bit of a gamb…

Great looking site and good niche! Can TikiToki connect to Flickr or Facebook and create timelines from media in those sites?

Yeah this is bad ass, the site looks awesome. Great job! I'd totally pay for this service.

Re: Ask HN: How much recurring income do you generate, and from what?

#19
Getting about 60$ a month with http://udeployer.com/ - considering the amount of work I put into it I'm definitely opting for more than 60 dollars, but better than nothing... at least I can have a fancy dinner once a month :).

Continuously expanding with some marketing, hoping to reach the $500/month mark someday.

Re: Ask HN: How much recurring income do you generate, and from what?

#20
http://www.bingocardcreator.com/stats/sales-by-month

These days BCC is in maintenance mode (i.e. I respond to emails, cut checks, and put out fires, but I don't do active development or marketing). It works out to a bit more than my old salary for roughly 69.5 less hours of weekly work.

I have two other businesses: I do consulting and I have Appointment Reminder. Appointment Reminder pays its own way now, but doesn't put a meaningful amount of money in my pocket. Consulting does (egads), but distracts quite a bit from working on AR.

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