Things like this are cool. What I would be curious to see though, rather than setting global parameters (i.e., politeness), would be to have each agent have its own politeness score (as well as other attributes). Models like the one linked to here work as if each agent is a particle, rather than autonomous decision-maker adapting to their circumstances locked in long-term, iterated games with other anonymous drivers.…
This would be a neat reinforcement learning project. > Some places the drivers are so polite to the point it really makes things dangerous I've known people like this, who will approach a 4-way intersection and stop even when they don't have a stop sign and the perpendicular street does.
Traffic Simulator
21–30 of 143 posts
Re: Traffic Simulator
#22Looks like maxing out acceleration solves all other problems. I guess we should require a minimum power-to-weight ratio for cars from now on.
Re: Traffic Simulator
#23Re: Traffic Simulator
#24Earlier quoted context omitted.
In practice that would mean a lot more head/tail accidents, I've seen that happen plenty of times in traffic jams from over-eager drivers, sudden stops (either people trying to go too fast or not paying attention), etc.
Easier to do with self driving cars, and can probably be attained with Level 3 autonomy.
Re: Traffic Simulator
#25Looks like maxing out acceleration solves all other problems. I guess we should require a minimum power-to-weight ratio for cars from now on.
I've made the same observation. But I don't believe human drivers could reasonably take advantage of high acceleration, at least not as well as the simulated cars here. This is a great showcase of the usefulness of autonomous cars, though. Take humans out of the equation and traffic will flow.
The observation on acceleration does make me wonder whether teaching proper merging etiquette better (reach freeway speeds before you're at the merge junction) would make a significant difference if properly followed.
Re: Traffic Simulator
#26Earlier quoted context omitted.
Easier to do with self driving cars, and can probably be attained with Level 3 autonomy.
Yeah, and there would be no reason to increase acceleration -- increasing the acceleration only aids in this project because it shortens the time when the car behind the stopped car in front of it can get up to speed. If the cars are all talking to each other -- they can all start accelerating at the exact same time and rate as soon as the light turns green etc.
Re: Traffic Simulator
#27Things like this are cool. What I would be curious to see though, rather than setting global parameters (i.e., politeness), would be to have each agent have its own politeness score (as well as other attributes). Models like the one linked to here work as if each agent is a particle, rather than autonomous decision-maker adapting to their circumstances locked in long-term, iterated games with other anonymous drivers.…
This would be a neat reinforcement learning project. > Some places the drivers are so polite to the point it really makes things dangerous I've known people like this, who will approach a 4-way intersection and stop even when they don't have a stop sign and the perpendicular street does.
Re: Traffic Simulator
#28Earlier quoted context omitted.
This would be a neat reinforcement learning project. > Some places the drivers are so polite to the point it really makes things dangerous I've known people like this, who will approach a 4-way intersection and stop even when they don't have a stop sign and the perpendicular street does.
Participating in traffic all comes down to being as predictable as possible, I think.
Driving decisively is more important to overall safety than driving defensively.
Re: Traffic Simulator
#29Earlier quoted context omitted.
Easier to do with self driving cars, and can probably be attained with Level 3 autonomy.
Yeah, and there would be no reason to increase acceleration -- increasing the acceleration only aids in this project because it shortens the time when the car behind the stopped car in front of it can get up to speed. If the cars are all talking to each other -- they can all start accelerating at the exact same time and rate as soon as the light turns green etc.
Re: Traffic Simulator
#30Earlier quoted context omitted.
You can almost always fix the traffic by maxing out acceleration. Sadly, this vindicates my real world aggressive driving behavior.
Why is it sad if it turns out a subset of people are already behaving in a way that analysis indicates promotes better flow?