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The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

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Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#91
post #26

Earlier quoted context omitted.

Do you definitely want to transfer kinetic energy more than momentum? I reckon a lighter hammer swung faster is more likely to end up with a bent nail. Also, exponential would be 2^v. v^2 is quadratic. (And you need to sub in the F=ma part as well to demonstrate your point, so your gain from the lighter hammer should be less than quadratic. Exercise left to the reader.)

> Do you definitely want to transfer kinetic energy more than momentum? Seems that way; if you're using a hammer, the goal is for all parts of the system to come to a stop. You're trying to deform the material you're hammering the nail into; isn't that measured in energy transfer?

I guess this is tricky because you want all that energy to go into deforming the wood and not the nail. The physics is beyond me here.

Intuitively, I feel like weighty hits tend to drive the nail into the wood, whereas fast hits just bash the nail about. That might be more about accuracy though?

(Also my anecdote confirmed by someone with practical experience, see other comment.)

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#92

Earlier quoted context omitted.

Maybe they'll make it out of titanium and go after the ultralight tool enthusiast market? It'll never get used, but damn it's light!

I was writing a comment asking what's the point of a lighter hammer, then I realized that a lighter hammer you can swing faster is actually exponentially more effective than a heavier hammer. KE = 1/2mv^2 babe! Physics, bi*ch! :)

Light hammers are good for riveting. You need something that won’t overpower whatever you’re using to buck the rivet. (In my case, a three-pound sledgehammer head.)

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#93
post #80

I used to quite like browsing KS in the early 10s. I didn't fund that many projects as I got burned by a couple, and a couple more were pretty underwhelming, but I used to like browsing it to see what innovative ideas people had (often my favourite were too far out of the norm, so never got funded). Nowadays I see ads for Kickstarter and other crowd funding sites popup in my feeds quite a lot. The product is often in…

Are you sure it's not the other way around? There is a well known business strategy where Chinese entrepreneurs look at promising kickstarter projects and launch production in Shenzen and have something on the market even before the original campaign is over.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#94

Earlier quoted context omitted.

It's not fair to say SC doesn't have a product. They have an alpha that's fun to mess around in and gets big updates 4x a year. There are plenty of games that cost $60+ that are worse than SC for $45 and the promise of bigger updates. If CIG folds after a decade, that's not a scam... that's just a mismanaged studio. CIG has delivered a product. You can judge whether it is a good product, but they have delivered and c…

$363,500,000 and no finished product. LOL, Jesus Christ if this isn't proof-positive that Modern Monetary Theory has corrupted everything I don't know what is...

I'm confused what MMT has to do with any of this

MMT is a model used to explain how the economy will be affected by certain governmental policies

So I'm not sure how it's supposed to have "corrupted" everything. Care to elaborate?

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#95

Is that long? I backed a spinoff of Sierra's old Space Quest almost 9 years ago: https://www.kickstarter.com/projects/spaceventure/two-guys-s... . Still waiting patiently :)

in the mean time you can play excellent http://snailtrek.com

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#96

Earlier quoted context omitted.

There's plenty of $60 games released that have less substance than Star Citizen. You can argue whether the product is worth the price as it stands, but it's clearly marketed as a work in progress, with no unrealistic promises made. You, like several others, seem to be blaming it for not being something it does not claim nor aspire to be. I haven't bought it, but I just might when it can be run well enough on Linux, w…

>There's plenty of $60 games released that have less substance than Star Citizen There's plenty of similarly priced or cheaper games which have far more substance (in terms of delivered scope, not promised scope). >but it's clearly marketed as a work in progress, with no unrealistic promises made Star Citizen's kickstarter originally promised to release in 2014/15 [1], and they continue to push back that date with no…

> Star Citizen's kickstarter originally promised to release in 2014/15

It's playable right now, has been for a long time. The fact that it's not been deemed "finished" is rather irrelevant. You can compare it to a similarly-themed game such as Elite: Dangerous, which has been released and updated through paid extensions. There doesn't seem to be that much more to do in that game, from what I can gather. (I bought it, but haven't gotten around to playing it much yet.)

Or put another way, with a typical funding method SC could have released their game a few years back as it was as "gold", and it would have been a decent game -- certainly no worse than No Man's Sky at launch.

Comparing SC to the average scam Kickstarter that doesn't deliver anything and lies to the backers is simply wrong. It's an ambitious project and their release date goals were way too optimistic -- but it's hard to get mad at them for that when you have any experience with software development.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#98

Earlier quoted context omitted.

>There's plenty of $60 games released that have less substance than Star Citizen There's plenty of similarly priced or cheaper games which have far more substance (in terms of delivered scope, not promised scope). >but it's clearly marketed as a work in progress, with no unrealistic promises made Star Citizen's kickstarter originally promised to release in 2014/15 [1], and they continue to push back that date with no…

> Star Citizen's kickstarter originally promised to release in 2014/15 It's playable right now, has been for a long time. The fact that it's not been deemed "finished" is rather irrelevant. You can compare it to a similarly-themed game such as Elite: Dangerous, which has been released and updated through paid extensions. There doesn't seem to be that much more to do in that game, from what I can gather. (I bought it,…

Elite has 100x the content and playability of star citizen and is probably thousands of times less buggy. They're not even comparable.

I downloaded star citizen out of curiosity during free fly last year and there's virtually nothing to do. That's if you can even get into your ship without crashing. It took me many attempts. Core gameplay loops just aren't there. The only people having fun are those that "make their own game" by role playing.

I've played a good amount of Elite. I got bored eventually but there's a ton of solid gameplay and virtually no bugs. It's a better game than star citizen in its current state in every way I can think of.

The buggyness of star citizen is unforgivable. I've played many early access and alpha games and nothing I've touched is as unplayably buggy as SC has been for years.

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#99

Earlier quoted context omitted.

> After all, I gave you like $200. It's not the end of the world. Where's my $200?

Oh we had some delays with a vendor. It'll be there next May ;) COVID trouble you understand.

On point for a KS thread

Re: The Cole-Bar Hammer, a 7-year old Kickstarter that is still going

#100

I think the "still going after 7 years" means "still hasn't been released after 7 years". It was supposed to be for sale in 2014 and still hasn't shipped yet (from what I can find in Google). The creators have been stringing along their backers for the better part of a decade. As far as utility, it seems like more of a gimmick than something that would get regular use. I can't think of a time when I've been working o…

I think the king of stringing along backers is still Star Citizen who - 8+ years after the original Kickstarter[1] - are still taking crowdfunding money with no finished product in sight. [1] https://www.kickstarter.com/projects/cig/star-citizen

    $2,134,374 pledged of $500,000 goal
Hmm, so it's just a rip-off?
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