I'll be re-jigging it based on some info from that article, and definitely adding 'blue noise' as an option. Thanks for sharing.
Ditherpunk: The article I wish I had about monochrome image dithering
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Re: Ditherpunk: The article I wish I had about monochrome image dithering
#42How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
discussed by the author of the mentioned game (return of the obra dinn) here: https://forums.tigsource.com/index.php?topic=40832.msg136374...
> It feels a little weird to put 100 hours into something that won't be noticed by its absence. Exactly no one will think, "man this dithering is stable as shit. total magic going on here."
Luckily, thanks to this post, we have the privilege of thinking that.
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#43How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
Author here! I can only refer to an article another comment also already mentioned. It is _excellent_ and covers animation & dithering: https://bisqwit.iki.fi/story/howto/dither/jy/
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#44Earlier quoted context omitted.
Pretty shameless Raph :P
I'm trying to figure out whether this is a compliment, a criticism, or both. When topics related to 2D graphics come up, there's a fair chance I've done some relevant work in the area. I plan to continue shamelessly hawking my results, as that's an important part of a research pipeline :)
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#45The article mentions Bill Atkinson’s dithering algorithm, invented during his work on the original Macintosh. You can also read more about it here: https://www.evilmadscientist.com/2012/dithering/ It’s actually implemented in BitCam iOS app by icon factory: https://iconfactory.com/bc.html And Emilio Vanni did a neat e-paper display experiment with it here: https://www.emiliovanni.com/atkinson-dithering-machine
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#46Re: Ditherpunk: The article I wish I had about monochrome image dithering
#47https://www.mobygames.com/game/atari-st/bolo
Probably the best monochromatic aesthetics I've ever seen in a game. The screen shots don't do it justice.
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#48What about dithering for the smallest possible images? I'm talking in the 300 byte - 2kb range here. Does anyone have any suggestions for what to do to really get file size down?
Re: Ditherpunk: The article I wish I had about monochrome image dithering
#49Output dependent feedback is another good way to get creamy, evenly dispersed dots in highlight and shadow areas: https://levien.com/output_dependent_feedback.pdf
Wow, didn't know about that. It sounds quite similar to the more recent "electrostatic halftoning" algorithm by Weickert et al, that apparently does not cite your work:
https://www.mia.uni-saarland.de/Research/IP_Halftoning.shtml