How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
(ETA: also the link that gruez posted. HN seems to be having some performance issues)
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How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
(ETA: also the link that gruez posted. HN seems to be having some performance issues)
....
I recall a recent kick-starter-type blog post about a work-in-progress game with huge 2d side scrolling dither art - can't find the link but :(
See also, DITHER.txt: http://web.archive.org/web/20190316064436/http://www.efg2.co...
https://raw.githubusercontent.com/cyotek/Dithering/master/re...
DITHER.TXT is also available in the same folder.
artists: - https://unomoralez.com - https://www.instagram.com/mattisdovier/?hl=en - https://wiki.xxiivv.com/site/dinaisth.html
I'm going to start raiding old Hypercard stacks next
Output dependent feedback is another good way to get creamy, evenly dispersed dots in highlight and shadow areas: https://levien.com/output_dependent_feedback.pdf
How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
I can only refer to an article another comment also already mentioned. It is _excellent_ and covers animation & dithering: https://bisqwit.iki.fi/story/howto/dither/jy/