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Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

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Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#51
post #2

Welcome to Project Lightspeed. This is a project that allows anyone to easily deploy their own sub-second latency live-streaming server. In its current state you can stream from OBS [1] and watch that stream back from any desktop browser. This has been a super fun project which has taught me more than any other project I have done. It uses Rust, Go and React and can be deployed fairly easily on a very lightweight ser…

Thanks for making this project possible.

Have you tried streaming via Tor? Is it possible to achieve streaming via Tor even if subsecond delay can't be achieved?

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#52
post #48
post #42

Earlier quoted context omitted.

Awesome! I was looking for something like this when trying to play a local multiplayer game via the Internet in an early lockdown. There are, or were, no good turnkey solutions for this. Twitch and Youtube have 5-10s latency, which is often not good enough. Mixer promised (and presumably delivered) ~1s latency using the FTL protocol you use, but they had a wait list of a couple of days or weeks, and of course now, th…

Why do you need such low latency for live streaming? For the majority of cases 10s latency does not really matter.

We were playing the Jackbox series of games together, the other folks were participating in the game with their phones. There are various minigames with 5-50 second timers, so 10s latency is a lot. Some of the games have a special streaming mode which extends the timers, but not all of them and it's best played with regular timers anyway. Obviously for true action games, you absolutely need sub-second latency, preferably <100ms.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#53
post #52
post #48

Earlier quoted context omitted.

Why do you need such low latency for live streaming? For the majority of cases 10s latency does not really matter.

We were playing the Jackbox series of games together, the other folks were participating in the game with their phones. There are various minigames with 5-50 second timers, so 10s latency is a lot. Some of the games have a special streaming mode which extends the timers, but not all of them and it's best played with regular timers anyway. Obviously for true action games, you absolutely need sub-second latency, prefer…

Then you require a video conference solution not a live streaming one. Similar but not the same.

edit: Why am I down voted? A live stream is a broadcast, a conference is an interaction.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#54
post #48
post #42

Earlier quoted context omitted.

Awesome! I was looking for something like this when trying to play a local multiplayer game via the Internet in an early lockdown. There are, or were, no good turnkey solutions for this. Twitch and Youtube have 5-10s latency, which is often not good enough. Mixer promised (and presumably delivered) ~1s latency using the FTL protocol you use, but they had a wait list of a couple of days or weeks, and of course now, th…

Why do you need such low latency for live streaming? For the majority of cases 10s latency does not really matter.

When you are in voice with (some of) your viewers having a 10s delay is shit for everyone. A lower delay is just a better experience, for any kind of viewer input. That aside, it's easily possible so this whole "why do you want this, you don't need this" smacks of apple tech support - it's nice that you don't need it, but evidently you are not the only use-case on earth.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#55
post #54
post #48

Earlier quoted context omitted.

Why do you need such low latency for live streaming? For the majority of cases 10s latency does not really matter.

When you are in voice with (some of) your viewers having a 10s delay is shit for everyone. A lower delay is just a better experience, for any kind of viewer input. That aside, it's easily possible so this whole "why do you want this, you don't need this" smacks of apple tech support - it's nice that you don't need it, but evidently you are not the only use-case on earth.

I never said he does not need it and you are projecting some tone on my question that is only in your head.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#56
post #51
post #2

Welcome to Project Lightspeed. This is a project that allows anyone to easily deploy their own sub-second latency live-streaming server. In its current state you can stream from OBS [1] and watch that stream back from any desktop browser. This has been a super fun project which has taught me more than any other project I have done. It uses Rust, Go and React and can be deployed fairly easily on a very lightweight ser…

Thanks for making this project possible. Have you tried streaming via Tor? Is it possible to achieve streaming via Tor even if subsecond delay can't be achieved?

Wouldn't you have bandwidth problems by streaming via Tor?

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#57
post #53
post #52

Earlier quoted context omitted.

We were playing the Jackbox series of games together, the other folks were participating in the game with their phones. There are various minigames with 5-50 second timers, so 10s latency is a lot. Some of the games have a special streaming mode which extends the timers, but not all of them and it's best played with regular timers anyway. Obviously for true action games, you absolutely need sub-second latency, prefer…

Then you require a video conference solution not a live streaming one. Similar but not the same. edit: Why am I down voted? A live stream is a broadcast, a conference is an interaction.

Because they said that they tried it and it hasn't worked well.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#58
post #55
post #54

Earlier quoted context omitted.

When you are in voice with (some of) your viewers having a 10s delay is shit for everyone. A lower delay is just a better experience, for any kind of viewer input. That aside, it's easily possible so this whole "why do you want this, you don't need this" smacks of apple tech support - it's nice that you don't need it, but evidently you are not the only use-case on earth.

I never said he does not need it and you are projecting some tone on my question that is only in your head.

This is patently gaslighting. It is on me to try to read you in a positive light and it is on you to write language that supports what you are thinking.

Re: Show HN: Lightspeed – subsecond, open source, self hosted stream from OBS

#60
post #48
post #42

Earlier quoted context omitted.

Awesome! I was looking for something like this when trying to play a local multiplayer game via the Internet in an early lockdown. There are, or were, no good turnkey solutions for this. Twitch and Youtube have 5-10s latency, which is often not good enough. Mixer promised (and presumably delivered) ~1s latency using the FTL protocol you use, but they had a wait list of a couple of days or weeks, and of course now, th…

Why do you need such low latency for live streaming? For the majority of cases 10s latency does not really matter.

I hardly ever see use cases for live streaming where's latency doesn't matter... the only one that comes to mind is non-interactive television? But this is the Internet and people usually want live responses and chat with the audience... the difference between even two seconds of latency and subsecond latency for this fundamentally changes how the audience interacts with you.
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