Earlier quoted context omitted.
> Because the expense is not really worth it I disagree with this takeaway. But full disclosure I’m biased: I work on OptiX. There is a reason Pixar and Arnold and Vray and most other major industry renderers are moving to the GPU, because the trends are clear and because it has recently become ‘worth it’. Many renderers are reporting factors of 2-10 for production scale scene rendering. (Here’s a good example: https…
I write a production renderer for a living :) So I'm well aware of the trade offs. As I mentioned, for lookdev and small scenes, GPUs do make sense currently (if you're willing the pay the penalty of getting code to work on both CPU and GPU, and GPU dev is not exactly trivial in terms of debugging / building compared to CPU dev). But until GPUs exist with > 64 GB RAM, for rendering large scale scenes, it's just not w…
The trend is pretty clear, though. The size of scenes than can be done on the GPU today is large and growing fast, both because of improving engineering and because of increasing GPU memory speed & size. It’s just a fact that a lot of commercial work is already done on the GPU, and that most serious commercial renderers already support GPU rendering.
It’s fair to point out that the largest production scenes are still difficult and will remain so for a while. There are decent examples out there of what’s being done in production with GPUs already:
https://www.chaosgroup.com/vray-gpu#showcase