Can anyone comment on why Pixar uses standard CPU for processing instead of custom hardware or GPU? I'm wondering why they haven't invested in FPGA or completely custom silicon that speeds up common operations by an order of magnitude. Is each show that different that no common operations are targets for hardware optimization?
Because the expense is not really worth it - even GPU rendering (while around 3/4 x faster than CPU rendering) is memory constrained compared to CPU rendering, and as soon as you try and go out-of-core on the GPU, you're back at CPU speeds, so there's usually no point doing GPU rendering for entire scenes (which can take > 48 GB of RAM for all geometry, accel structures, textures, etc) given the often large memory re…
Can you speak to any competitive advantages a vfx-centric gpu cloud provider may have over commodity AWS? Even the RenderMan XPU looks to be OSL / Intel AVX-512 SIMD based. Thanks!
Supercharging Pixar's RenderMan XPU™ with Intel® AVX-512