I run BeeLine Reader, [1] which launched on HN years ago. [2] BeeLine makes reading on screen easier and faster. At first, most of the revenue came from B2C mobile apps and browser plugins, but in 2020 it hit a tipping point and most of the revenue now comes from B2B technology licensing. Blackboard recently adopted the BeeLine technology, and there are several other large education platforms that are planning to ado…
What makes licensing possible -- do you have a patent? Reimplementing by a competitor, at least at first blush, seems like it might be feasible?
Ask HN: Successful one-person online businesses in 2021?
61–70 of 285 posts
Re: Ask HN: Successful one-person online businesses in 2021?
#62I feel like the question is wrong. I used to run a profitable one-person online business. And I felt miserable every time I had to get up at night to fix server issues, or when I had to do customer support from my laptop while I was supposed to be on vacation instead. Now that we're a team, I feel so much better about the whole thing, even though profit margins are slightly lower than before.
Re: Ask HN: Successful one-person online businesses in 2021?
#63Re: Ask HN: Successful one-person online businesses in 2021?
#64Divjoy [0] is now profitable and my full-time thing. It did $50k in year one and my goal is to break $100k this year. It all started with a Show HN [1], so thank you HN :) It was rough going at first, but I won the $15k YC Startup School grant [2], which let me jump into it full-time and give it my full focus. I managed to hit ramen profitable before having to go back to freelance. The conventional wisdom is that dev…
Thanks a lot.
Re: Ask HN: Successful one-person online businesses in 2021?
#65I run https://www.gnod.com
Re: Ask HN: Successful one-person online businesses in 2021?
#66Everything started from a Show HN post and one comment on HN. Majority of paying clients are from HN too.
I started the project in May, and launched in August. And after 2 months I was thinking it's total failure, because target audience is too specific and my marketing skills sucks.
But by keep talking to a few early users I finally managed to convince them to use the product and than paid for yearly subscription.
Re: Ask HN: Successful one-person online businesses in 2021?
#67I license a fully automated UV unwrapping tool at MinistryOfFlat.com . UV mapping is the task of unwrapping a 3D model to a flat surface in order to put textures on it. Ive been at it for about 3 years, and last year I made 7 figures. I do sell directly to 3D artists. You probably know some VFX companies and game companies that have licensed my tool. I make a good amount from people coming to the web site, but the ma…
(For games, it’s clear that ptex is basically a nonstarter, since GPU texture mapping hardware can’t / won’t deal with it)
Re: Ask HN: Successful one-person online businesses in 2021?
#68Divjoy [0] is now profitable and my full-time thing. It did $50k in year one and my goal is to break $100k this year. It all started with a Show HN [1], so thank you HN :) It was rough going at first, but I won the $15k YC Startup School grant [2], which let me jump into it full-time and give it my full focus. I managed to hit ramen profitable before having to go back to freelance. The conventional wisdom is that dev…
How hard would it be for me to integrate with Authorize.net?
Re: Ask HN: Successful one-person online businesses in 2021?
#69I license a fully automated UV unwrapping tool at MinistryOfFlat.com . UV mapping is the task of unwrapping a 3D model to a flat surface in order to put textures on it. Ive been at it for about 3 years, and last year I made 7 figures. I do sell directly to 3D artists. You probably know some VFX companies and game companies that have licensed my tool. I make a good amount from people coming to the web site, but the ma…
Re: Ask HN: Successful one-person online businesses in 2021?
#70I license a fully automated UV unwrapping tool at MinistryOfFlat.com . UV mapping is the task of unwrapping a 3D model to a flat surface in order to put textures on it. Ive been at it for about 3 years, and last year I made 7 figures. I do sell directly to 3D artists. You probably know some VFX companies and game companies that have licensed my tool. I make a good amount from people coming to the web site, but the ma…
Congrats! I’ve meant to ask you/Brent: what do you think holds ptex back in VFX and animation? (For games, it’s clear that ptex is basically a nonstarter, since GPU texture mapping hardware can’t / won’t deal with it)