I have written an in-house implementation of protobuf for C++ (sorry can't share) and studied the wire format extensively. Google's implementations, at least C++ and Java, are a bunch of bloated crap (or maybe they're very good, but for a use case that I haven't yet encountered). Don't shoot down the format because of a specific implementation, find or write a better one and enjoy the fact that every language has at…
You don't work for Blizzard do you? When I worked there engineers (not my team thankfully) designed their own alternative to protobuf to try and save more bytes over the wire, which in my opinion was a really poor decision. Rather than get on with actually adding value, they ended up pushing back multiple other teams deadlines while adding almost no value. It was a classic "not built here" mentality and doing enginee…
Another group had already evaluated pb and found it way too slow. They had designed something similar but faster. I wrote my implementation of pb to prevent this, and showed pb could be fast enough. It was definitely the right choice at the time, as it gave us C++ speed close to the old format, plus easy interop with other languages.
> If protobuf works for Google then it essentially works for 99.999% of every other company on the globe.
Uh.. no. Google is a massive company, but if you browse the comments in this thread, you'll find multiple remarks like "this was built for Google's servers". Google have specific use cases, and they build software for that. The software may well be lacking for other use cases. I can totally imagine Blizzard wanting to write their own implementation, think of the benefits of reducing parse time in a multiplayer server.