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Ask HN: What's a side project you built to make money that hasn't?

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Re: Ask HN: What's a side project you built to make money that hasn't?

#361

Earlier quoted context omitted.

Thanks for the feedback! Pricing is not my forte. My thought process was basically this: - In general, people are probably only planning a single trip at a time (an exception might be if travel agents were to be interested) - Based on that assumption, it came down to what resolution of access people would want. With the current model, 6 months of editing access comes down to $35. I could, equivalently, just charge $3…

I'm coming at it from someone who does regular budgeting and subscribes to software for that. Big communities built around that so there is potential also. The pricing comes off as aimed at those planning big one-off trips not regular annual vacation. Those one-off trips are nice, but would be more sporadic and wouldn't you prefer a regular annual subscribing user over a one-off? It generally costs more to gain a new…

Yes! Budgeter here as well :) My YNAB subscription is well worth it, BUT I use YNAB at least weekly. That was a big struggle I had with coming up with a pricing model that made sense here--realistically, it seems like most/many people will only be actively using Itinee for relatively brief periods of time throughout the year, which, at least if I were the customer, would make me wary of long subscriptions.

As a developer/founder I absolutely would prefer regular subscriptions to sporadic one-offs, I just doubt(ed) if people would actually signup for that.

I certainly agree that transitioning to a subscription model would require lower prices to be feasible and may be sufficient to get people on board with "wasting" their subscription for 75% of the year.

As a tangent, I find that it's really hard to get this kind of feedback from real/potential customers (like yourself!) but such feedback is incredibly valuable (thank you!). I wonder if there's a market for some service where I could pay $100 for 3 people to go to my landing page, try my product (free of cost to them, obviously) and then be open to some conversation about their experience. It seems like there could be a market for that given the "Indie Hacker" boom. Maybe such a thing already exists.

Re: Ask HN: What's a side project you built to make money that hasn't?

#362
I built a doctor appointment booking website for the Australian market in the early 2010s. I wasn’t much of a web developer back then, so it wasn’t great. I ran out of money and had to go back to work because I had three other mouths to feed. The nail in the coffin was a big, well-funded competitor entering the market. The timing was right, but I lacked the money required to continue putting my time into it.

Re: Ask HN: What's a side project you built to make money that hasn't?

#363
post #229

https://engineerdeck.com I tried to make a job board in the UK for Civil, Mechanical and Electrical engineers (and other "real life" engineering) because I'm in the field. Really, I did it to have a list of jobs to apply to. I'm not even sure I can make money from it though. Learning a lot about the internet and websites, so not all a failure. Maybe next year, I'll start charging.

Are the listings added by users? If so it seems like it’s quite active!

Some yes, some I add.

I get spammed every so often. I don't understand why someone would spam me with random Russian stuff.

Re: Ask HN: What's a side project you built to make money that hasn't?

#364
Long story short: I pioneered Deep Fakes 16+ years ago, but no body believed what I was demonstrating was possible, or they wanted to pursue porn, which I refused for multiple reasons.

More of the story: Back in 2001 I was a very burned out video game developer. Back in '93 I was a OS developer on the 3D0 and then the original PSX. By '01 I'd lived through the EA Spouse era, wanting out of games, I transitioned to VFX. While being a hybrid developer / digital artist, I did some actor replacement work that was generalizable - meaning with some preparation, anyone could be inserted into a prepared video clip, with feature film quality.

At this time, about 2002, I realized that short form video, such as conventional TV commercials and pop music videos, treated with consumer faces and actor replacement, become a type of Personalized Advertising. Around 2002, digital cable and streaming video services were just starting to take hold, which meant individual consumers receiving digital video streams receive unique-to-them delivered streams - streams that could have Personalized Advertising in place of ordinary ads. In some cases, this would be very desirable, such as film trailers, or really any desirable wish fulfilling product or service.

So I got serious. I started an EMBA program while continuing at the VFX studio, making the actor replacement project my masters thesis. During this I recruited a team of other VFX people, 2 of which have Academy Awards for their work. By '06 I graduated my MBA program, 2nd in my class, and left working at the VFX studio to work on "the company" full time.

By '08 we had awarded global patents for Personalized Media: a combination actor replacement and product placement process, designed for global scale. We also had an operating VFX pipeline. But, this was 2008: we were in the midst of the global financial meltdown. From '08 through '11 I met with everybody and anybody, presenting and pitching to film studios, recording labels and major advertising firms. I was often met with disbelief the technology was possible or scalable or economically viable. If given the attention, I could explain and demonstrate, but that rarely happened. It was not uncommon for the pitch to receive a rude response, like the idea was crackpot.

Three times I managed to put together an investment pool, but each time one of the investors would realize what the tech could do with porn, and they'd fixate on that. They'd sway the other investors, and no matter how I explained the difficulty of controlling a system that let's anyone put anyone into porn, they insisted that become the direction of the company. I refused, and three times the investment pool disbanded.

After '11 I pivoted to a 3D geometry generator for digital artists and games. The twitter site for that is still at https://twitter.com/3DAvatarStore/media?lang=en. That managed to squeak out an meager existence until '15. Never really generating traction, as people simply expected everything free, and these were professional products.

Simply to eat I'd been doing MBA and developer consulting. Over time, that became the majority of what I was doing, and the freaking global patents were $40K a year to maintain. In '15 I sold the patents, and took a job with one of the company's technology partners I'd licensed the 3D Reconstruction tech. The entire effort covered 13 years, I learned a lot, and destroyed my life savings. Can't say I would not do it all over again.

Re: Ask HN: What's a side project you built to make money that hasn't?

#365
post #20
post #4

I built a Tinder-like matchmaking app where users log in with their Facebook account and the app then auto-matches users by their FB likes. I thought taking the hassle out of swiping could give my app an edge over Tinder. It was working fine for a week or so before Facebook caught up and revoked my API keys (effectively killing the app). They didn't give any reason besides some vague recommendation to review their Te…

Wow that really sucks! Sorry to hear that. I suppose you would've needed patents on the idea to stop them from stealing it.

Or they were already working on it and hadn't announced, and he would have spent all the time and more money working on the patent only to see Facebook launch the same thing before he even filed it. Assuming there wasn't already a patent out there that covered this.

Re: Ask HN: What's a side project you built to make money that hasn't?

#366
I built a very simple website [0] for playing poker. The idea was that people can play poker in person without chips or a deck of cards. I had also planned for more features like hand history. But it didn't catch on and number of users is not growing.

I've also learned that if your project has anything to do with the following topic, you can forget about online advertising: poker, blockchain, porn (probably). I did not know this and had incorrect assumptions about promoting the project.

0: https://playcards.live

Re: Ask HN: What's a side project you built to make money that hasn't?

#367

Recent startup failure was ZguideZ - an app that allowed locals to create their own digital tours, charge what they want, and then collect the majority of the profit on tours sold. It failed because it was a far bigger project than I was able to manage as a solo founder - though I tried. It was beyond my ability to code it and I didn't have funding to recruit quality developers. I hired a budget team and we cut corne…

> I had taken on a cofounder who decided he would rather surf than work on the business development end of our product - without a founder agreement, he was dead weight that scared investors and potential team mates away

This is, unfortunately, very common in startup communities. There are a lot of people who attach themselves to startups, discover that they're not interested in putting in the work required, and then decide to coast as long as possible when they realize it's not so easy for their partners to cut them out.

These people are often very charismatic and are experts at inflating their previous credentials. Always do a deep dive on potential cofounders' backgrounds, including backchannel references. Always establish cofounder agreements and, most importantly, at least a 1-year vesting cliff on any equity, no matter how much you like the other person. If they aren't pulling their weight at the 9-12 month mark, do everything to remove them from the company before they have any vested equity.

> In desperation for help, I began working with a veteran who had recently separated from Army intelligence - he had undisclosed mental issues and when our business plan was made a finalist in a university bizplan competition, he accused me of being a spy sent to retrieve classified information from him and sabotaged our meetings with investors, potential hires, and the competition administrators. He withdrew us from the competition and sent out insane accusatory emails to our bankers and advisors.

Mental illness is also, sadly, disproportionately represented in startup communities. I think it's a combination of factors: People who suffer from certain untreated mental illnesses like you describe are more likely to be unable to maintain a normal career, so they seek out alternative career paths like startups where they don't technically have to report to a manager. Certain mental illnesses can also come with bouts of grandiose thoughts, delusions of grandeur, a penchant for risk-taking, and other traits that can easily be confused for confident, ambitious startup personalities.

This is a perfect example of the importance of operating agreements and vesting cliffs, as well as due diligence on anyone you might go into business with.

Re: Ask HN: What's a side project you built to make money that hasn't?

#368

It wasn't a big serious project or anything, but for my first income generating project ever I made a small single player word game for Android that I should have tried to monetise more. Android had only been out for a couple of years at the time so it was easier to get noticed then. The game was free with an ad-banner during gameplay. I was making a decent amount in ad clicks and also had players emailing me for a p…

Cool game. Spelling June didn't register a valid answer.

Re: Ask HN: What's a side project you built to make money that hasn't?

#369
Back in the early days of Flash, I realized it could be more than just for cute animations, and coded a library of UI widgets to enable Windows-like UX inside of a Flash app. I then made a sample CMS using it that let you drag/drop panels and widgets into a page and it spit out HTML, so non-designers could design web pages.

Sadly, the next version of Flash showed that they were thinking the same thing - all those UI widgets I made were built-in on their next release, which came out the day after I finished my first version.

Lesson learned - know the roadmap of the products you are consuming.

Re: Ask HN: What's a side project you built to make money that hasn't?

#370

In 2006/2007 I built HTMLButcher, a C++ desktop application to slice PSD/image website designs made by designers to HTML. In these years sites where made with tables, so for slicing a design I had to cut the images and fit then into borderless HTML tables. I took 2 years to build it, and in this timeframe people started building sematic websites with CSS, and abandoning table-based designs. I managed to sell 100 copi…

A zillion years ago I had a housemate who was a brilliant programmer and could smoke himself into the Zone like nobody's business, and one of his weird little side ventures was a Mac app to cut up Illustrator files and lay them out in HTML using tables, because that was the state of the art.

As best I can recall, he wrote it in CodeWarrior over a couple weeks together with another guy who presumably knew Illustrator, and Adobe bought it before they had to deal with anything like a business plan.

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