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Ask HN: What's a side project you built to make money that hasn't?

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Re: Ask HN: What's a side project you built to make money that hasn't?

#351
post #123
post #60

"Oh By"[1] I built this in 2016 and, in fact, it has made some money ... a handful of people have, indeed, purchased custom Oh By Codes. But very few. I remain convinced that there is a collection of interesting, compelling use-cases for Oh By Codes but I, and others, have not come up with them yet ... [1] https://0x.co

It's cool, but I don't think it would work like you think until it got like 1000x more popular. It's pretty much common knowledge now that if you see a QR code, you scan it with a phone app, and it takes you to a webpage or something. It's maybe a little inconvenient to have to scan it with a phone at visible range, but you don't have to remember a bunch of funny codes, and if you get one wrong, it breaks entirely wi…

Yes, there is a very classic chicken-and-egg problem here.

The platform/idea really doesn't work unless masses of people are trained, as you suggest, to recognize 0xABCDEF as discoverable on 0x.co.

We'll see ...

Re: Ask HN: What's a side project you built to make money that hasn't?

#352
post #237

Earlier quoted context omitted.

Could you say more about why you think the original mac apps "failed?" Small market? Lack of promotion? Cost too high? What?

Oh, definitely due to a small market WITHIN a small market. When users acquire speciality business hardware they don't reach for macOS. I'm trying to change that... one device at a time. MASS and LabelScope were mostly proof of concept. They failed in the sense that they were the cost of the education to do better. With Label LIVE (my newest app), I built an actual design app, targeting a much broader market (cross-p…

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Re: Ask HN: What's a side project you built to make money that hasn't?

#353

Earlier quoted context omitted.

Interesting concept, although the pricing structure seems at odds with budgeting. I would say 6-month or 12-month subscription blocks make more sense to allow for planning and budgeting.

Thanks for the feedback! Pricing is not my forte. My thought process was basically this: - In general, people are probably only planning a single trip at a time (an exception might be if travel agents were to be interested) - Based on that assumption, it came down to what resolution of access people would want. With the current model, 6 months of editing access comes down to $35. I could, equivalently, just charge $3…

I'm coming at it from someone who does regular budgeting and subscribes to software for that. Big communities built around that so there is potential also.

The pricing comes off as aimed at those planning big one-off trips not regular annual vacation. Those one-off trips are nice, but would be more sporadic and wouldn't you prefer a regular annual subscribing user over a one-off?

It generally costs more to gain a new customer.

At $35 for 6 months, that would be $70 annually if I wanted that. As what I'd consider an "add-on" product, it's far too much. Maybe something like $4.5/m or $45/yr.

Re: Ask HN: What's a side project you built to make money that hasn't?

#354
Starting 1998, every couple of years I have taken up one or other side projects, which have all ended up not making a penny or even had much visits. My misadventures have been documented really well by the Waybackmachine in archive.org

Here is an example -- https://web.archive.org/web/20001017145942/http://www.nepaln...

This was a travel and hotel booking website we made using Perl starting 1998.

Then there was a Indic text editor tool, based on character map image exchange, that didn't go anywhere. As I was building the editor, so was Unicode becoming more common.

After that was rating system for anything using Pearson’s Correlation Coefficient. I specifically used it for hotels and universities.

Again Wayback machine reminds me that they existed -- https://web.archive.org/web/20130513055430/http://www.prjosh...

In between there were tools for early learners, used goods exchange and even a product demo system where people could give incremental feedback on specific aspects of the product.

After 22 years, I have realized that most projects failed because I was more into the programming aspect of them. Once the products were done programmatically upto a level in which I was satisfied I failed to follow through with marketing or even creating basic awareness.

With that discovered self-realization I started doing things low tech, meaning requiring very less programming work from the start of 2020. This included making videos on youtube and making what I call a Visual encyclopedia website, http://www.viewpedia.org

Now I realize that marketing or awareness creation part is equally hard. I have been trying to get my site ranked on Google and Bing for last few months and haven't gotten anywhere. Youtube videos, the highest count is 500 views.

I hope to document my projects in last 22 years and my current learnings for marketing in articles that I hope to post to HN later.

Re: Ask HN: What's a side project you built to make money that hasn't?

#355
post #69

I launched mergecaravan.com to deal with a problem I've encountered at a few jobs in the past. Mostly, I built it initially to scratch my own itch, and to go back to doing more django dev. Basically, you can add a label to a PR in github and it will then queue it up to be merged once all the required checks pass, and it keeps queued PRs "up-to-date". It's made a little money, but not much. Github recently rolled out…

Gitlab also has merge trains. Atlassian open sourced Landkid which does the same thing, initially just for Bitbucket Cloud, but it’s pluggable.

Re: Ask HN: What's a side project you built to make money that hasn't?

#356
Store Locator as a SaaS. There are some successful products in this space, I just didn't execute on sales.

User created API consuming dashboards, I drove lots of traffic to it but it was a really niche product and I just don't think there was a path to revenue with such small numbers.

Static pagebuilder before Square and the like had that kind of thing dialed. Still proud of the technical achievement, had some users, but it never took off. I couldn't afford to market it.

A more traditional digital agency I started with some colleagues. It went well, and then it fell apart when one member grossly mismanaged the money and then took some big clients on his way out. I regret not sticking with it, but it was really demoralising that such bad behavior was rewarded and we were left with nothing. Many lessons learned though, I would never allow it to happen again.

Many other small projects that just waned or never got built to completion. I do all of this on my own and with my own money outside of any tech bubble, so it is pretty easy to get derailed. I have been at it for more than 10 years.

Re: Ask HN: What's a side project you built to make money that hasn't?

#357
post #223

A card game to introduce SQL and Data Science - rowsandtables.com It's a physical game requiring at least 2 people so it's a tough sell this year. Still managed to sell about 100 copies though.

I’ve only taken a glance, but as a CS-teacher of 16 and 17 year olds, this looks great! I have no clue how to target high school teachers with ads, but if you can, this’d probably be a very interesting niche!

(Although SQL isn’t fashionable enough these days I’m afraid, perhaps the same idea for blockchain will get all the hype :rollingeyes:)

Re: Ask HN: What's a side project you built to make money that hasn't?

#358

I am fascinated by hardware with poor software support so I built two highly unsuccessful native mac apps: MASS and LabelScope to work with weight scales and label printers. You can read their defunct websites at https://semireg.com/mass/ and https://semireg.com/labelscope/ Both worked in novel ways. MASS “floated” the current weight above all apps and when double-clicked would insert the current weight at the focuse…

I was thinking about building the same kind of native Mac app as MASS and I never heard of it... my bad. Did you have prior USB programming experience? How did you learn to interface with the scales? Did you reverse engineer them? What’s the best way to learn to do this sort of USB programming on the Mac? Thanks in advance for your answers.

TLDR: Small wins over the course of months and months of trial and error.

I never considered myself a hardware integrator until I accidentally became one. Oops, e.g. fake it until you make it. Looking back at college, I received barely passing grades in my C and assembly coursework. Sure, I "understand" bitwise operations and bit shifting and LSB/MSB... but it still feels foreign to me, like every time I got something to work I celebrated that I made any progress at all. Me the imposter.

There were times in developing all these apps that I seriously thought, "well, I'm stuck, this is the end" and I just kept working a few hours at a time... If anything, troubleshooting and not getting fatally-frustrated is my super-power. These hard-won-solved-problems led me to build something "simple" for the user, which is its own very special reward (aka dev dopamine and serotonin).

I loved building these apps. I never thought I'd make any money. And my relative success with Label LIVE is just a rewarding icing on the cake of enjoying this kind of puzzle-solving. I mean, native Node modules, WASM... are their own special kinds of hell. The kind of hell you forget quickly and you have better written your future self decent documentation. Makes me nervous just thinking about finally adding Apple Silicon support. hands sweat

Re: Ask HN: What's a side project you built to make money that hasn't?

#359
post #348

Earlier quoted context omitted.

I have, I built a subscription coloring book business when they became a huge fad. It was profitable (between $500 and $1,000 a month in net profit) and I sold it after 10 months when I needed to relocate outside of the country for work so the burden of managing it would no longer be worth it. I also joined somebody else's side hustle in the employee engagement space (tips for managers and a simple tool to keep track…

What did you sell it for if you don’t mind my asking?

Chroma Club (the coloring book one) was just $3k, I had about 2 weeks to unload it because I didn’t want to have to handle closing and refunding subscriptions (some people prepaid for 6 months etc.) and it was faster/easier to sell than unwind, so a bit of a fire sale. The other one was about 10x that amount.

Re: Ask HN: What's a side project you built to make money that hasn't?

#360
When Twitch Prime was originally released one of the major issues was reminding people that their token was available. I built primeminder as a tool to remind people to renew their Twitch Prime subscription via email notifications: https://github.com/gravyboat/primeminder, the plan was to eventually advertise in the body of the emails once the user base was large enough.

The second was a remote job board like weworkremotely called remote-first (https://github.com/gravyboat/remote-first). This was when weworkremotely was younger and I was pretty dissatisfied with the fact they didn't even support searching for jobs, it was just a messy list that was a pain to search so I thought I could do better to solve this.

Both projects failed.

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