Earlier quoted context omitted.
I guess it makes money because you shamelessly advertise in response to completely unrelated questions.
Oh I'm sorry, I didn't realize my side-project was unrelated to a question about side-projects. But you are correct, advertising things means they make money. That's why nobody has ever heard of Juicero.
Ask HN: What's a side project you built to make money that hasn't?
41–50 of 600 posts
Re: Ask HN: What's a side project you built to make money that hasn't?
#42My first couple attempts sucked and never saw the light of day.
My 3rd attempt launched and was called Paperback Writer. No one was remotely interested in using it, so I eventually shuttered it. (Didn't even have any free users to be worried about.)
That was a few years ago, and my conviction about what would make for a good ebook writing app have only grown stronger. There are glaring shortcomings in all of the existing solutions: Scrivener, Vellum, Sigil, iBooks Author, Calibre... they all kinda suck for writing and publishing novels in particular.
So I'm now working on version 4 of the idea, this time rechristened as PaperbackAuthor: http://paperbackauthor.com
(I still like the name "Paperback Writer" better, but it's a nightmare SEO-wise. When you google "PaperbackAuthor", my twitter handle comes up first. So I consider that an early win.)
I have no idea if this one will attract any users, but I'm passionate about it and need to get it out there. If only so that I can stop thinking about it.
Re: Ask HN: What's a side project you built to make money that hasn't?
#43I turned part of my personal site into a membership site for aspiring remote workers. On the membership landing page is a free signup. You get access to a 12-lesson course with tutorials and tactics I’ve used to land three FT remote jobs in my career. The upsell was group coaching. Some people got excited about this. Only a few people paid. I learned that unemployed people are not usually willing to pay for a service…
Re: Ask HN: What's a side project you built to make money that hasn't?
#44Earlier quoted context omitted.
Oh I'm sorry, I didn't realize my side-project was unrelated to a question about side-projects. But you are correct, advertising things means they make money. That's why nobody has ever heard of Juicero.
The thread is explicitly about side projects that don't make money
Re: Ask HN: What's a side project you built to make money that hasn't?
#45Didn't work.
Re: Ask HN: What's a side project you built to make money that hasn't?
#46Re: Ask HN: What's a side project you built to make money that hasn't?
#47Earlier quoted context omitted.
This sounds like a project that would benefit from some kind of clustering algorithm using machine learning. Is that how you did it?
It sounds like a project someone would use a clustering algorithm for, where a moderated user submission would be better.
Re: Ask HN: What's a side project you built to make money that hasn't?
#48Re: Ask HN: What's a side project you built to make money that hasn't?
#49I spent $1.4 million of my own money attempting to dethrone Craigslist in 2007. Didn't work.
Re: Ask HN: What's a side project you built to make money that hasn't?
#50After months of doing nothing much, I decided to implement a game (which I came up with in school, and had also created a basic version in college). I had an electronics background, so I did know programming basics and had to write Perl scripts at work. However, I didn't know much of Java (had a course in school) and Android. Somehow, over the course of a year, I made the app.
The main game idea I had in school was simple inspiration from tic-tac-toe. Make squares instead of lines on a 4x4 board. While writing the code, I was ever trying to make it impressive. So, I came up lots of choices - larger board sizes (up to 12x12) for both tic-tac-toe and the square ones, with blocking moves.
To monetize, I added ads. After release, I got about 0.12 dollars or something over few months. I just removed the ads instead of trying to salvage it. I had bought a domain/hosting, so financially, it was a loss.
In hindsight, biggest issue was UI/UX and not knowing how to promote. I'm still proud of the code I implemented for computer moves.
App is no longer on play store (because it stopped working on newer versions), but you can still see screenshots here: https://github.com/learnbyexample/squaretictactoe
I wanted to re-implement in Python later, started it but never finished. May be next year ;)