Game Boy Advance, especially the SP, was the greatest handheld console to me. Had rechargeable batteries that you could charge by plugging in (back in those days, as a kid, it was a game changer), played all your existing library of game boy games, amazing folding mechanism and portable, small size and of course a great library as well. Perfection. And as I say that, the Switch has proven to be an amazing challenger…
Architecture of the Game Boy Advance
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Re: Architecture of the Game Boy Advance
#62Re: Architecture of the Game Boy Advance
#63Earlier quoted context omitted.
The backward compatibility continued into the original DS - which was a phenomenal lineup increase - I also fondly remember the Game Boy Player for the GameCube - a precursor to the switch in some ways.
I always thought it was interesting that (as mentioned in the article) the GBA has two processors, one for GBA and one for original gameboy/game boy color games. Similarly, the DS has an ARM7 in addition to it's ARM9 in order to play GBA games, however it lacks the sharp processor to play original game boy games. The notches on the carts prevent you from putting an original gameboy game into a DS, IIRc.
Re: Architecture of the Game Boy Advance
#64Game Boy Advance, especially the SP, was the greatest handheld console to me. Had rechargeable batteries that you could charge by plugging in (back in those days, as a kid, it was a game changer), played all your existing library of game boy games, amazing folding mechanism and portable, small size and of course a great library as well. Perfection. And as I say that, the Switch has proven to be an amazing challenger…
Nintendo's greatest technical achievement is the staggered backward compatibility between the original GameBoy, GameBoy Color, GameBoy Advance, DS, and DS 3D. It's a game console compatibility lineage that stretches 30 years from the first GameBoy in 1989 to the end of the 3DS in 2020. It's a remarkable achievement for a game console platform. It only happens with incredible foresight, planning, and strict software c…
Re: Architecture of the Game Boy Advance
#65Earlier quoted context omitted.
You can, and they are weirdly expensive! Last I checked a recommended one that supports all features is about £100!
I bought an EZ Flash IV last year for around £35.
https://www.deadpanrobot.co.uk/everdrive-gba-x5-mini-for-gam...
Re: Architecture of the Game Boy Advance
#66I definitely recommend Aseprite for pixel art, it's really good.
Re: Architecture of the Game Boy Advance
#67Earlier quoted context omitted.
You can now get IPS screen mods for basically all Game Boy models I think; there are some YouTube channels like Retro Future which cover Game Boy modding fairly extensively. I had an original purple GBA as a kid and I had a great time on it with ALTTP, Mario Kart, Breath of Fire, and so on, but it having an unlit screen was what eventually killed it for me— I wonder if it's still in a box somewhere in my parents'. Th…
The lack of native resolution kills it for me, on a sprite-based console.
Re: Architecture of the Game Boy Advance
#68Earlier quoted context omitted.
Nintendo's greatest technical achievement is the staggered backward compatibility between the original GameBoy, GameBoy Color, GameBoy Advance, DS, and DS 3D. It's a game console compatibility lineage that stretches 30 years from the first GameBoy in 1989 to the end of the 3DS in 2020. It's a remarkable achievement for a game console platform. It only happens with incredible foresight, planning, and strict software c…
It's really only one generation of backwards compatibility. The GBA SP is the last one that can play GBC games, as it's the last one with the 8-bit coprocessor - the DS can play GBA games because it's "small" processor is the same, but it can no longer play GBC games. The 3DS can no longer play GBA games as they no longer physically fit.
That along with the capability to emulate up to SNES games makes my 3DS something that still makes its way into my travel backpack. I leave the switch and GBA SP at home. They’re too big for what they offer.
Re: Architecture of the Game Boy Advance
#69Game Boy Advance, especially the SP, was the greatest handheld console to me. Had rechargeable batteries that you could charge by plugging in (back in those days, as a kid, it was a game changer), played all your existing library of game boy games, amazing folding mechanism and portable, small size and of course a great library as well. Perfection. And as I say that, the Switch has proven to be an amazing challenger…
Re: Architecture of the Game Boy Advance
#70Earlier quoted context omitted.
The greatest handheld console was the Genesis Nomad. Cons: - It was the size of a brick. - It was designed with oddly skewed angles. - It didn't have room for batteries inside, so they had to be shoved in a little pack that clipped on to it. Pros: - It was a handheld Sega Genesis. - You could connect it to your TV. - You could connect a second controller. - You could run it off A/C power. - Ergo it's also a console!…
I never had a Nomad, but did you ever find the console inconvenient to use? One thing I find Nintendo always does so well with their consoles is the ease-of-use and complimentary library. I feel like a clunky handheld that plays Gunstar Heroes for 2-3 hours might be harder to appreciate than Pokemon for ten.
> Gunstar Heroes
I was so close to listing that game as a bullet point in its own right.