Whilst I certainly have huge respect for HuK, I feel that either his use of the categories in the article as perhaps a bit simplistic. Many of the points he mentions are really intertwined - most importantly balance vs variety: it's very hard to score highly on both. SC2 has 3 very distinct races (he gives it a 8.8 for variety), hence there are just 6 possible matchups. AoE 2 (DE) has 35 (he gives it a 3), making ove…
In my opinion those matchup counts are a red hering in game design. It is nice for the theme and visuals but adds nothing to the core game loop. It is more extreme in fighting games like Street Fighter or MOBAs like League of Legends. It splits the meta-mini-game of race/character selection out of the main game. The downside is that it makes balancing nearly impossible. As an alternative, a game could use positions f…
Why do you say 'The downside is that it makes balancing nearly impossible.' when referring to MOBAs?